LEADER 04552nam 2200637 a 450 001 9910463199203321 005 20200520144314.0 010 $a1-118-75025-X 010 $a1-118-72366-X 035 $a(CKB)2670000000356139 035 $a(EBL)1184752 035 $a(SSID)ssj0000970693 035 $a(PQKBManifestationID)11547828 035 $a(PQKBTitleCode)TC0000970693 035 $a(PQKBWorkID)11021227 035 $a(PQKB)10053725 035 $a(MiAaPQ)EBC1184752 035 $a(CaSebORM)9781118750254 035 $a(Au-PeEL)EBL1184752 035 $a(CaPaEBR)ebr10700082 035 $a(CaONFJC)MIL576316 035 $a(OCoLC)846691140 035 $a(EXLCZ)992670000000356139 100 $a20130220d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAutodesk 3ds max 2014 essentials$b[electronic resource] /$fRandi L. Derakhshani, Dariush Derakhshani 205 $a1st edition 210 $aIndianapolis, Ind. $cJohn Wiley & Sons$d2013 215 $a1 recurso en línea (418 p.) 300 $aIncludes index. 311 $a1-118-57514-8 327 $aAutodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling 327 $aChapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head 327 $aMerging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier 327 $aChapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index 330 $aGreat guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let 606 $aComputer animation 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a720.2840285536 676 $a777/.7 700 $aDerakhshani$b Randi L$0869036 701 $aDerakhshani$b Dariush$0869037 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463199203321 996 $aAutodesk 3ds max 2014 essentials$91940152 997 $aUNINA