LEADER 03098nam 2200709Ia 450 001 9910458604703321 005 20200520144314.0 010 $a1-282-71325-6 010 $a9786612713255 010 $a0-7391-4682-3 035 $a(CKB)2560000000016412 035 $a(EBL)616231 035 $a(OCoLC)700699431 035 $a(SSID)ssj0000425720 035 $a(PQKBManifestationID)12183216 035 $a(PQKBTitleCode)TC0000425720 035 $a(PQKBWorkID)10369506 035 $a(PQKB)11133484 035 $a(MiAaPQ)EBC616231 035 $a(Au-PeEL)EBL616231 035 $a(CaPaEBR)ebr10404879 035 $a(CaONFJC)MIL271325 035 $a(EXLCZ)992560000000016412 100 $a20100316d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPop culture goes to war$b[electronic resource] $eenlisting and resisting militarism in the war on terror /$fGeoff Martin and Erin Steuter 210 $aLanham, Md. $cLexington Books$dc2010 215 $a1 online resource (424 p.) 300 $aDescription based upon print version of record. 311 $a0-7391-4681-5 311 $a0-7391-4680-7 320 $aIncludes bibliographical references and index. 327 $aAcknowledgments; Introduction; 1; The Price of War; 2; The Call to Arms; 3; Toying with War; 4; War Fever; 5; The War Must Go On; 6; Warrior Nation; 7; "We Support Your War of Terror"; 8; Waging Peace; Conclusion; Bibliography; About the Authors 330 $aPop Culture Goes to War, by Geoff Martin and Erin Steuter, explores the persistence of and opposition to militarism in American life. It provides a comprehensive overview of the role of toys, video games, music, television and movies in supporting contemporary militarism. Resistance to militarism is highlighted through the traditional mediums of music and movies, and increasingly through the arts, 'culture jamming,' and the satire of The Daily Show, The Onion, The Simpsons, The Colbert Report, and South Park. 606 $aMilitarism$xSocial aspects$zUnited States$xHistory$y21st century 606 $aPopular culture$zUnited States$xHistory$y21st century 606 $aWar on Terrorism, 2001-2009$xSocial aspects$zUnited States 606 $aMilitary-industrial complex$zUnited States$xHistory$y21st century 606 $aWar and society$zUnited States 606 $aWar in mass media 607 $aUnited States$xMilitary policy 608 $aElectronic books. 615 0$aMilitarism$xSocial aspects$xHistory 615 0$aPopular culture$xHistory 615 0$aWar on Terrorism, 2001-2009$xSocial aspects 615 0$aMilitary-industrial complex$xHistory 615 0$aWar and society 615 0$aWar in mass media. 676 $a306.2/70973 700 $aMartin$b Geoff$f1963-$0866994 701 $aSteuter$b Erin$f1963-$0866995 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458604703321 996 $aPop culture goes to war$91935178 997 $aUNINA LEADER 04552nam 2200637 a 450 001 9910463199203321 005 20200520144314.0 010 $a1-118-75025-X 010 $a1-118-72366-X 035 $a(CKB)2670000000356139 035 $a(EBL)1184752 035 $a(SSID)ssj0000970693 035 $a(PQKBManifestationID)11547828 035 $a(PQKBTitleCode)TC0000970693 035 $a(PQKBWorkID)11021227 035 $a(PQKB)10053725 035 $a(MiAaPQ)EBC1184752 035 $a(CaSebORM)9781118750254 035 $a(Au-PeEL)EBL1184752 035 $a(CaPaEBR)ebr10700082 035 $a(CaONFJC)MIL576316 035 $a(OCoLC)846691140 035 $a(EXLCZ)992670000000356139 100 $a20130220d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAutodesk 3ds max 2014 essentials$b[electronic resource] /$fRandi L. Derakhshani, Dariush Derakhshani 205 $a1st edition 210 $aIndianapolis, Ind. $cJohn Wiley & Sons$d2013 215 $a1 recurso en línea (418 p.) 300 $aIncludes index. 311 $a1-118-57514-8 327 $aAutodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling 327 $aChapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head 327 $aMerging and Attaching the Head's AccessoriesChapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier 327 $aChapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index 330 $aGreat guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let 606 $aComputer animation 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a720.2840285536 676 $a777/.7 700 $aDerakhshani$b Randi L$0869036 701 $aDerakhshani$b Dariush$0869037 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463199203321 996 $aAutodesk 3ds max 2014 essentials$91940152 997 $aUNINA