LEADER 01941nam 2200565 a 450 001 9910462742003321 005 20200520144314.0 010 $a1-84969-506-7 035 $a(CKB)2670000000369792 035 $a(OCoLC)849933949 035 $a(CaPaEBR)ebrary10695778 035 $a(SSID)ssj0000907608 035 $a(PQKBManifestationID)12431355 035 $a(PQKBTitleCode)TC0000907608 035 $a(PQKBWorkID)10898067 035 $a(PQKB)10646346 035 $a(MiAaPQ)EBC1192668 035 $a(PPN)228047730 035 $a(Au-PeEL)EBL1192668 035 $a(CaPaEBR)ebr10695778 035 $a(CaONFJC)MIL485782 035 $a(OCoLC)842885307 035 $a(EXLCZ)992670000000369792 100 $a20150303d2013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$ajQuery game development essentials$b[electronic resource] $elearn how to make fun and addictive multi-platform games using jQuery /$fSelim Arsever 210 $aBirmingham, England $cPackt Publishing$dc2013 215 $a1 online resource (244 p.) 300 $aIncludes index. 300 $a"Community Experience Distilled"--Cover. 311 $a1-84969-507-5 327 $ajQuery for games -- Creating our first game -- Better, faster, but not harder -- Looking sideways -- Putting things into perspective -- Adding levels to your games -- Making a multiplayer game -- Let's get social -- Making your game mobile -- Making some noise. 606 $aComputer games$xDesign 606 $aInternet games 608 $aElectronic books. 615 0$aComputer games$xDesign. 615 0$aInternet games. 676 $a794.81536 700 $aArsever$b Selim$0865794 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462742003321 996 $aJQuery game development essentials$91932127 997 $aUNINA