LEADER 03618nam 2200577 a 450 001 9910462653503321 005 20200520144314.0 010 $a1-84951-647-2 035 $a(CKB)2670000000388449 035 $a(SSID)ssj0000971720 035 $a(PQKBManifestationID)11624350 035 $a(PQKBTitleCode)TC0000971720 035 $a(PQKBWorkID)10957539 035 $a(PQKB)10320379 035 $a(MiAaPQ)EBC1192684 035 $a(CaSebORM)9781849516464 035 $a(PPN)227987756 035 $a(Au-PeEL)EBL1192684 035 $a(CaPaEBR)ebr10728406 035 $a(CaONFJC)MIL509198 035 $a(OCoLC)854569113 035 $a(EXLCZ)992670000000388449 100 $a20130715d2013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$ajMonkeyEngine 3.0 beginner's guide$b[electronic resource] $edevelop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /$fRuth Kusterer 205 $a1st edition 210 $aBirmingham $cPackt Pub.$d2013 215 $avi, 334 p. $cill. (some col.) 300 $a"Learn by doing: less theory, more results"--Cover. 300 $aIncludes index. 311 $a1-84951-646-4 330 $aWhether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun ? it makes light work of learning. Create 3D games that run on Android devices, Windows, Mac OS, Linux desktop PCs and in web browsers ? for commercial, hobbyists, or educational purposes. Follow end-to-end examples that teach essential concepts and processes of game development, from the basic layout of a scene to interactive game characters. Make your artwork come alive and publish your game to multiple platforms, all from one unified development environment. In Detail jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine?s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. "jMonkeyEngine 3.0 Beginner?s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book. From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects. You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more. From Zero to Hero, start your journey to make your game idea a reality. 606 $aComputer games$xProgramming 606 $aComputer games$xDesign 606 $aJava (Computer program language) 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aComputer games$xDesign. 615 0$aJava (Computer program language) 700 $aKusterer$b Ruth$0875747 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462653503321 996 $aJMonkeyEngine 3.0 beginner's guide$91955768 997 $aUNINA