LEADER 05329nam 2200661Ia 450 001 9910462652903321 005 20200520144314.0 010 $a1-280-49594-4 010 $a9786613591173 010 $a90-04-22694-X 024 7 $a10.1163/9789004226944 035 $a(CKB)2670000000206534 035 $a(EBL)919554 035 $a(OCoLC)794328520 035 $a(SSID)ssj0000662599 035 $a(PQKBManifestationID)11378151 035 $a(PQKBTitleCode)TC0000662599 035 $a(PQKBWorkID)10730427 035 $a(PQKB)11042377 035 $a(MiAaPQ)EBC919554 035 $a(nllekb)BRILL9789004226944 035 $a(PPN)174546424 035 $a(Au-PeEL)EBL919554 035 $a(CaPaEBR)ebr10562460 035 $a(CaONFJC)MIL359117 035 $a(OCoLC)797843305 035 $a(EXLCZ)992670000000206534 100 $a20120109d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aHandbook of hyper-real religions$b[electronic resource] /$fedited by Adam Possamai 210 $aLeiden ;$aBoston $cBrill$d2012 215 $a1 online resource (456 p.) 225 1 $aBrill handbooks on contemporary religion,$x1874-6691 ;$vv. 5 300 $aDescription based upon print version of record. 311 $a90-04-21881-5 320 $aIncludes bibliographical references and index. 327 $tPreliminary Material -- $tYoda Goes to Glastonbury: An Introduction to Hyper-real . Religions /$rAdam Possamai -- $tHyper-real Religion Performing in Baudrillard?s Integral Reality /$rMartin Geoffroy -- $tOccultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth /$rDanielle Kirby -- $tHeaven?s Gate, Science Fiction Religions, and Popular American . Culture /$rBenjamin E. Zeller -- $tBrain, Biological Robots and Androids: Prophecies in the Realm . of Science Fiction and Religion /$rCarly Machado -- $t?A World Without Rules and Controls, Without Borders or Boundaries?: Matrixism, New Mythologies, and Symbolic Pilgrimages /$rJohn W. Morehead -- $tAlternative Worlds: Metaphysical Questing and Virtual Community amongst the Otherkin /$rDanielle Kirby -- $tReal Vampires as an Identity Group: Analyzing Causes and Effects of an Introspective Survey by the Vampire . Community /$rJoseph Laycock -- $tThe Sanctification of Star Wars: From Fans to Followers /$rDebbie McCormick -- $tThe Spiritual Milieu Based on J. R. R. Tolkien?s Literary Mythology /$rMarkus Altena Davidsen -- $tThe Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming /$rJohn Walliss -- $t?An Infinity of Experiences.? Hyper-real Paganism and Real Enchantment in World of Warcraft /$rStef Aupers -- $tDealing a New Religion: Material Culture, Divination, and Hyper-religious Innovation /$rDouglas E. Cowan -- $tWho Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code /$rMassimo Introvigne -- $tThe Gods on Television: Ramanand Sagar?s Ramayan, Politics and . Popular Piety in Late Twentieth-century India /$rCarole M. Cusack -- $tHinduism and Hyper-reality /$rHeinz Scheifinger -- $tPoetic Jihadis: Muslim Youth, Hip-hop and the Homological . Imagination /$rKamaludeen Mohamed Nasir -- $tPlaying for Christ: Christians and Computer Games /$rLauren Bernauer -- $tSome Angel Some Devil: Harry Potter vs. The Roman Catholic . Church in Poland /$rKrzysztof Olechnicki -- $tContemporary Atheism as Hyper-real Irreligion: The Enchantment . of Science and Atheism in This Cosmos /$rAlan Nixon -- $tFantasy, Conspiracy and the Romantic Legacy: Max Weber and . the Spirit of Contemporary Popular Culture /$rJohan Roeland , Stef Aupers and Dick Houtman -- $tConclusion: The Future of Hyper-real Religions? /$rAdam Possamai -- $tContributors? Biographies -- $tIndex. 330 $aToday a new trend is clearly discernable, that of ?hyper-real religions?. These are innovative religions and spiritualities that mix elements of religious traditions with popular culture. If we imagine a spectrum of intensity of the merging of popular culture with religion, we might find, at one end, groups practicing Jediism appropriated from the Star Wars movies, Matrixism from the Matrix trilogy, and neo-pagan rites based on stories from The Lord of the Rings and the Harry Potter series. At the other end of the spectrum, members of mainstream religions, such as Christianity can be influenced or inspired by, for example, The Da Vinci Code . Through various case studies, this book studies the on- and off-line religious/spiritual consumption of these narratives through a social scientific approach. 410 0$aBrill handbooks on contemporary religion ;$vv. 5. 606 $aReligion and culture 606 $aPopular culture$xReligious aspects 608 $aElectronic books. 615 0$aReligion and culture. 615 0$aPopular culture$xReligious aspects. 676 $a200.9/04 676 $a200.904 701 $aPossamai$b Adam$0896217 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462652903321 996 $aHandbook of hyper-real religions$92458543 997 $aUNINA