LEADER 04722nam 2200637Ia 450 001 9910462543303321 005 20200520144314.0 010 $a1-283-63742-1 010 $a1-84969-206-8 035 $a(CKB)2670000000261522 035 $a(EBL)1035153 035 $a(OCoLC)815979052 035 $a(SSID)ssj0000769190 035 $a(PQKBManifestationID)11419324 035 $a(PQKBTitleCode)TC0000769190 035 $a(PQKBWorkID)10781422 035 $a(PQKB)10717622 035 $a(MiAaPQ)EBC1035153 035 $a(PPN)228014212 035 $a(Au-PeEL)EBL1035153 035 $a(CaPaEBR)ebr10608607 035 $a(CaONFJC)MIL394988 035 $a(EXLCZ)992670000000261522 100 $a20111102d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCryENGINE 3 game development$b[electronic resource] $eeginner's guide /$fSean Tracy, Paul Reindell 210 $aBirmingham $cPackt Publishing$d2012 215 $a1 online resource (354 p.) 300 $aIncludes index. 311 $a1-84969-200-9 327 $aCover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing the CryENGINE 3 Free SDK; What is the CryENGINE?; Applying your vision; Far Cry by Crytek - first-person shooter; Aion by NCsoft - massively online role-playing game; Crysis by Crytek - first-person shooter; Crysis Warhead by Crytek - first-person shooter; Crysis 2 by Crytek - first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example 327 $aTime for action - installing the CryENGINE 3 Free SDKCome in...stay awhile; Time for action - load the sample map in the launcher; Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action - installation of the 3Ds Max exporter Plugin; Time for action - downloading and opening the sample assets; Time for action - installing the Adobe Photoshop plugin-CryTif; CryENGINE 3 Sandbox; Time for action - starting Sandbox and WYSIWYP; Getting around in the Sandbox Editor; Time for action - manipulating the perspective camera; Handling level objects 327 $aTime for action - selecting and browsing objectsTime for action - saving our work; Summary; Chapter 2: Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action - creating a new level; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action - creating your own heightmap; Using alternative ways for creating terrain; Generating procedural terrain; Importing a pre-made heightmap; Creating terrain textures 327 $aTime for action - creating some basic terrain texture layersAdding altitude and slope; Adjusting the tile resolution; Creating vegetation; Time for action - creating some flora for your level; Time for action - setting up time of day and its basic parameters; Adding Atmosphere; Summary; Chapter 3: Playable Levels in No Time; Building levels with entities and objects; Starting a level; Creating a spawn point; Time for action - creating a spawn point; Landmarks to guide the player; Using roads in levels; Time for action - creating a road object; Utilizing layers to organize level objects 327 $aTime for action - creating and managing layersAdding objects using the asset browser; Time for action - adding brushes to the level; White boxing; White boxing using Constructive Solid Geometry (CSG); Time for action - creating constructive solid geometry; Adding characters with Artificial Intelligence (AI); Time for action - place a basic AI entity; Create an archetype entity; Time for action - creating your own archetype; Exporting to engine; Time for action - exporting your level to engine; Summary; Chapter 4: I'm a Scripter, Not a Coder; Scripting and the CryENGINE 3 327 $aLua usage in the CryENGINE 3 330 $aDiscover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. 606 $aComputer games$xProgramming 606 $aElectronic games$xDesign 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aElectronic games$xDesign. 676 $a006.6 700 $aTracy$b Sean$0905602 701 $aReindell$b Paul$0995655 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462543303321 996 $aCryENGINE 3 game development$92281507 997 $aUNINA