LEADER 04951nam 2200625 a 450 001 9910462447403321 005 20200520144314.0 010 $a1-280-67661-2 010 $a9786613653543 010 $a1-84951-661-8 035 $a(CKB)2670000000204369 035 $a(EBL)946945 035 $a(OCoLC)796382928 035 $a(SSID)ssj0000677108 035 $a(PQKBManifestationID)12259461 035 $a(PQKBTitleCode)TC0000677108 035 $a(PQKBWorkID)10683591 035 $a(PQKB)10465901 035 $a(MiAaPQ)EBC946945 035 $a(PPN)228033748 035 $a(Au-PeEL)EBL946945 035 $a(CaPaEBR)ebr10567583 035 $a(CaONFJC)MIL365354 035 $a(EXLCZ)992670000000204369 100 $a20120612d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aConstruct game development$b[electronic resource] $ebeginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct /$fDaven Bigelow 210 $aOlton, Birmingham [England] $cPackt Pub.$d2012 215 $a1 online resource (298 p.) 225 0 $aLearn by doing : less theory, more results 300 $aIncludes index. 311 $a1-84951-660-X 327 $aCover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Our First Look at Construct; The first step: downloading and installing Construct Classic; Time for action - getting Construct Classic up and running; Step two: creating a game project; Time for action - starting a game project; Creating the project; Changing the project details; Running the project; Step three: navigating the interface of Construct Classic; Time for action - clicking our way around Construct Classic; The layout editor; The properties box; The event editor 327 $aThe animator boxThe layers box; The final step: an introduction to objects; Time for action - creating some objects; Creating an object; Drawing the sprite; Changing the appearance of the sprite; Summary; Chapter 2: Hello World! Construct Style; Sprites revisited; Time for action - creating a player sprite; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action - make some tiled backgrounds; Attributes: telling Construct more about our objects; Time for action - adding attributes to our objects 327 $aBehaviors: teaching objects how to actTime for action - getting our player moving; The behaviors; Setting controls; Variables: private and global; Time for action - giving our player a life; Textboxes: giving the player a heads-up; Time for action - showing our player their health and score; Events: setting the rules and goals of a game; Time for action - very eventful games; The sprites; Events; Conditions; Actions; Summary; Chapter 3: Adding the Challenge; Before we start; Reaching the goal; Time for action - making the game winnable; Overlapping versus collision; Set activated 327 $aSet animationAvoid the hazards; Time for action - bestowing more challenges on a player; The death of a player; Resurrecting our player; Giving the player a game over; Putting some bad guys in; Time for action - adding an enemy and making him move; Direction of motion; Falling down; Turning around; Looking for a hit; Improving our interface; Time for action - creating a background for the GUI; Summary; Chapter 4: Making Noise; A game and its music; Time for action - add some music to our game; The start of layout condition; Playing the music file; Looping the music file; Modules of music 327 $aTime for action - play some mod musicThe Is playing condition; Loading and playing the file; Sounds: describing the action; Time for action - adding sounds; Exporting our game; Time for action - exporting our game; A note on sharing our games; Summary; Chapter 5: Practical Physics; Creating physical objects; Time for action - creating our objects; The Global property; Aligning to a grid; Setting the Physics properties; The Timer behavior; Creating a custom physics collision mask; Event sheets and groups; Time for action - creating and using Event sheets and groups; Adding a physical force 327 $aTime for action - creating forces 330 $aA guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook. 606 $aComputer games$xProgramming$vHandbooks, manuals, etc 608 $aElectronic books. 615 0$aComputer games$xProgramming 676 $a794.81536 700 $aBigelow$b Daven$0979156 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910462447403321 996 $aConstruct game development$92232055 997 $aUNINA