LEADER 05345nam 2200757Ia 450 001 9910461846203321 005 20200520144314.0 010 $a1-283-28388-3 010 $a9786613283887 010 $a1-84969-185-1 035 $a(CKB)2670000000121360 035 $a(EBL)948553 035 $a(OCoLC)797917770 035 $a(SSID)ssj0000648036 035 $a(PQKBManifestationID)11404363 035 $a(PQKBTitleCode)TC0000648036 035 $a(PQKBWorkID)10597602 035 $a(PQKB)11643551 035 $a(MiAaPQ)EBC948553 035 $a(WaSeSS)Ind00025655 035 $a(CaSebORM)9781849691840 035 $a(PPN)227990250 035 $a(Au-PeEL)EBL948553 035 $a(CaPaEBR)ebr10504776 035 $a(CaONFJC)MIL328388 035 $a(EXLCZ)992670000000121360 100 $a20111104d2011 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUnity 3.x game development by example$b[electronic resource] $eBeginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /$fRyan Henson Creighton 205 $a2nd ed. 210 $aBirmingham, UK $cPackt Pub.$d2011 215 $a1 online resource (408 p.) 225 0 $aLearn by doing: less theory, more results 300 $aIncludes index. 300 $a"Learn by doing: less theory, more results". 311 $a1-84969-184-3 320 $aIncludes bibliographical references and index. 327 $aCover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time 327 $aExplore Bootcamp The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Heads up?; Layers and layout drop downs; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little light bulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games 327 $aToy or story Redefining the sky; Summary; Let's begin; Chapter 3:Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - Creating the ball; A ball by any other name; Time for action - Renaming the ball; Origin story; XYZ/RGB; Time for action - Moving the ball Into the ""sky""; Time for action - Shrinking the ball; Time for action - Saving your scene; Time for action - Adding the paddle; What is a mesh?; Poly wanna crack your game performance? 327 $aKeeping yourself in the dark Time for action - Adding a light; Time for action - Moving and rotating the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - Camera mania; Time for action - Test your game; Let's get physical; Time for action - Add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - Make the ball bouncy; Summary; Following the script; Chapter 4:Code Comfort; What is code?; Time for action - Writing your first Unity script; A leap of faith; Lick it and stick it 327 $aDisappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - Find the Mesh Renderer component; Time for action - Make the ball re-appear; Ding!; Time for action - Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action - Creating a new MouseFollow script; A capital idea; Animating with code; Time for action - Animating the paddle 327 $aPick a word-(almost) any word 330 $aA seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x 606 $aComputer games$xProgramming 606 $aComputer games$xDesign 606 $aComputer graphics 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aComputer games$xDesign. 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 676 $a794.816693 700 $aCreighton$b Ryan Henson$0884943 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910461846203321 996 $aUnity 3.x game development by example$92145313 997 $aUNINA