LEADER 02531nam 2200649 a 450 001 9910461567403321 005 20200520144314.0 010 $a1-283-29269-6 010 $a9786613292698 010 $a1-78052-053-0 035 $a(CKB)2670000000120712 035 $a(EBL)825130 035 $a(OCoLC)758891487 035 $a(SSID)ssj0000613424 035 $a(PQKBManifestationID)12226741 035 $a(PQKBTitleCode)TC0000613424 035 $a(PQKBWorkID)10586921 035 $a(PQKB)10043361 035 $a(MiAaPQ)EBC825130 035 $a(Au-PeEL)EBL825130 035 $a(CaPaEBR)ebr10504830 035 $a(CaONFJC)MIL329269 035 $a(EXLCZ)992670000000120712 100 $a20111128d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aTransforming virtual world learning$b[electronic resource] /$fedited by Randy Hinrichs, Charles Wankel 205 $a1st ed. 210 $aBingley, U.K. $cEmerald$d2011 215 $a1 online resource (399 p.) 225 1 $aCutting-edge technologies in higher education,$x2044-9968 ;$vv. 4 300 $aDescription based upon print version of record. 311 $a1-78052-052-2 320 $aIncludes bibliographical references and index. 327 $apt. 1. Transforming virtual world planning -- pt. 2. Transforming virtual world design -- pt. 3. Transforming virtual world development -- pt. 4. Transforming virtual world deployment. 330 $aThis book is a practical guide on how to transform your ideas into virtual world courseware. The book argues that setting up training in learning in 3D virtual worlds requires a transformative approach. . The advice given in this book comes from real world implementers of virtual worlds. It is meant to transform your thinking about creating and using 3D applications. 410 0$aCutting-edge technologies in higher education ;$vv. 4. 606 $aComputer-assisted instruction 606 $aVirtual reality 606 $aShared virtual environments 608 $aElectronic books. 615 0$aComputer-assisted instruction. 615 0$aVirtual reality. 615 0$aShared virtual environments. 676 $a378.1758 701 $aRandy Hinrichs$0918385 701 $aWankel$b Charles$0868904 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910461567403321 996 $aTransforming virtual world learning$92059294 997 $aUNINA