LEADER 01128nas 22004093a 450 001 9910273553503321 005 20200606063622.1 035 $a(OCoLC)166388308 035 $a(CKB)1000000000324680 035 $a(CONSER)--2007215489 035 $a(EXLCZ)991000000000324680 100 $a20070829a20079999 s-- a 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aAirguide business 210 $aSea Cliff, N.Y. $cPyramid Media Group 311 $a1939-666X 517 1 $aAirguidebusiness.com 606 $aAirlines$vPeriodicals 606 $aAviation & Aircraft$2ebps 606 $aAerospace Industry$2ebps 606 $aAirlines$2fast$3(OCoLC)fst00802946 608 $aElectronic journals. 608 $aPeriodicals.$2fast 615 0$aAirlines 615 7$aAviation & Aircraft. 615 7$aAerospace Industry. 615 7$aAirlines. 676 $a387.7 712 02$aPyramid Media Group. 906 $aJOURNAL 912 $a9910273553503321 996 $aAirguide business$92290127 997 $aUNINA LEADER 04887nam 2200673 a 450 001 9910461188603321 005 20200520144314.0 010 $a1-280-67245-5 010 $a9786613649386 010 $a1-119-94058-3 010 $a1-119-94059-1 035 $a(CKB)2670000000180390 035 $a(EBL)903143 035 $a(OCoLC)801995358 035 $a(SSID)ssj0000664108 035 $a(PQKBManifestationID)12239028 035 $a(PQKBTitleCode)TC0000664108 035 $a(PQKBWorkID)10612997 035 $a(PQKB)11204188 035 $a(MiAaPQ)EBC903143 035 $a(Au-PeEL)EBL903143 035 $a(CaPaEBR)ebr10575601 035 $a(CaONFJC)MIL364938 035 $a(EXLCZ)992670000000180390 100 $a20120712d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProfessional WebGL programming$b[electronic resource] $edeveloping 3D graphics for the web /$fAndreas Anyuru 210 $aChichester, U.K. $cJohn Wiley & Sons$d2012 215 $a1 online resource (364 p.) 225 0 $aWrox programmer to programmer 300 $aIncludes index. 311 $a1-119-96886-0 327 $aVertex ShaderPrimitive Assembly; Rasterization; Fragment Shader; Per Fragment Operations; Comparing WebGL to Other Graphics Technologies; OpenGL; OpenGL ES 2.0; Direct3D; HTML5 Canvas; Scalable Vector Graphics; VRML and X3D; Linear Algebra for 3D Graphics; Coordinate System; Points or Vertices; Vectors; Dot Product or Scalar Product; Cross Product; Homogeneous Coordinates; Matrices; Affine Transformations; Summary; Chapter 2: Creating Basic WebGL Examples; Drawing a Triangle; Creating the WebGL Context; Creating the Vertex Shader and the Fragment Shader; Compiling the Shaders 327 $aCreating the Program Object and Linking the ShadersSetting Up the Buffers; Drawing the Scene; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using Chrome Developer Tools; Using Firebug; WebGL Error Handling and Error Codes; WebGL Inspector; Troubleshooting WebGL; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Experimenting with Code; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods; Primitives; Understanding the Importance of Winding Order; WebGL's Drawing Methods; Typed Arrays; Buffer and View 327 $aSupported View TypesExploring Different Ways to Draw; gl.drawArrays() and gl.TRIANGLES; gl.drawArrays() and gl.TRIANGLE_STRIP; gl.drawElements() and gl.TRIANGLES; gl.drawElements() and gl.TRIANGLE_STRIP; Conclusions of the Comparison; Pre-Transform Vertex Cache and Post-Transform Vertex Cache; Interleaving Your Vertex Data for Improved Performance; Using an Array of Structures; Using a Vertex Array or Constant Vertex Data; A Last Example to Wind Things Up; Some Things to Experiment With; Summary; Chapter 4: Compact JavaScript Libraries And Transformations 327 $aWorking with Matrices and Vectors in JavaScriptSylvester; WebGL-mjs; glMatrix; Using Transformations; How Transformations Are Used; Understanding the Complete Transformation Pipeline; Getting Practical with Transformations; Setting Up Buffers with Object Coordinates; Creating Transformation Matrices with JavaScript and Uploading Them to the Shader; Uploading the Transformation Matrices to the Vertex Shader in the GPU; Calling Your Drawing Methods; Understanding the Importance of Transformation Order; Using a Grand, Fixed Coordinate System; Using a Moving, Local Coordinate System 327 $aPushing and Popping Transformation Matrices 330 $aEverything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a strong 606 $aComputer graphics$xComputer programs 606 $aJavaScript (Computer program language) 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer graphics$xComputer programs. 615 0$aJavaScript (Computer program language) 615 0$aThree-dimensional display systems. 676 $a006.6 676 $a006.684 700 $aAnyuru$b Andreas$0912101 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910461188603321 996 $aProfessional WebGL programming$92042281 997 $aUNINA LEADER 01434oam 2200457 450 001 9910703882603321 005 20150630151844.0 035 $a(CKB)5470000002434902 035 $a(OCoLC)784961629$z(OCoLC)654270700$z(OCoLC)760336746$z(OCoLC)881832854 035 $a(EXLCZ)995470000002434902 100 $a20120408d1901 ua 0 101 0 $aeng 135 $aurbn||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe El Paso tin deposits /$fby Walter Harvey Weed 210 1$aWashington, D.C. :$cDepartment of the Interior, United States Geological Survey,$d1901. 210 2$aWashington :$cGovernment Printing Office. 215 $a1 online resource (15 pages, 1 page of plates) $cillustrations, map 225 1 $aBulletin of the United States Geological Survey ;$vno. 178 300 $aTitle from title screen (viewed June 30, 2015). 606 $aTin ores$zTexas 606 $aTin ores$2fast 607 $aTexas$2fast 615 0$aTin ores 615 7$aTin ores. 700 $aWeed$b Walter Harvey$f1862-1944,$0819826 712 02$aGeological Survey (U.S.), 801 0$bOCLCE 801 1$bOCLCE 801 2$bOCLCQ 801 2$bOCLCO 801 2$bOCLCF 801 2$bOCLCQ 801 2$bCOP 801 2$bGPO 906 $aBOOK 912 $a9910703882603321 996 $aThe El Paso tin deposits$93520043 997 $aUNINA