LEADER 04306nam 2200661 450 001 9910460927803321 005 20200520144314.0 010 $a0-8032-8475-6 010 $a0-8032-8473-X 035 $a(CKB)3710000000495692 035 $a(EBL)4013017 035 $a(OCoLC)925522791 035 $a(MdBmJHUP)muse46617 035 $a(MiAaPQ)EBC4012431 035 $a(MiAaPQ)EBC4013017 035 $a(Au-PeEL)EBL4012431 035 $a(CaPaEBR)ebr11102495 035 $a(CaONFJC)MIL841632 035 $a(Au-PeEL)EBL4013017 035 $a(CaPaEBR)ebr11102507 035 $a(OCoLC)927491810 035 $a(EXLCZ)993710000000495692 100 $a20151111h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRefiguring minds in narrative media /$fDavid Ciccoricco 210 1$aLincoln, [Nebraska] ;$aLondon, [England] :$cUniversity of Nebraska Press,$d2015. 210 4$dİ2015 215 $a1 online resource (226 p.) 225 1 $aFrontiers of Narrative 300 $aDescription based upon print version of record. 311 $a0-8032-4837-7 320 $aIncludes bibliographical references and index. 327 $aIntro -- Series Page -- Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- Part 1 -- 1. Tragic Misperceptions in a Novel of Twin Consciousness -- 2. Digital Fiction and Your Divided Attention -- 3. Gameworlds and Sharing Attention in Mythic Proportions -- Part 2 -- 4. Great Escalations in a Novel of the Everyday -- 5. Digital Fiction and Memory's Playground -- 6. Playing with Memory and a Graphophiliac God of War -- Coda -- Appendix -- Notes -- References -- Index -- About David Ciccoricco -- Series List. 330 $a"Explores how writers and artists represent cognition in print fiction, digital fiction, and video games and what these representations tell us about our minds across media"--$cProvided by publisher. 330 $a"How do writers represent cognition, and what can these representations tell us about how our own minds work? Refiguring Minds in Narrative Media is the first single-author book to explore these questions across media, moving from analyses of literary narratives in print to those found where so much cultural and artistic production occurs today: computer screens. Expanding the domain of literary studies from a focus on representations to the kind of simulations that characterize narratives in digital media, such as those found in interactive, web-based digital fictions and story-driven video games, David Ciccoricco draws on new research in the cognitive sciences to illustrate how the cybernetic and ludic qualities characterizing narratives in new literary media have significant implications for how we understand the workings of actual minds in an increasingly media-saturated culture. Amid continued concern about the impact of digital media on the minds of readers and players today, and the alarming philosophical questions generated by the communion of minds and machines, Ciccoricco provides detailed examples illustrating how stories in virtually any medium can still nourish creative imagination and cultivate critical--and ethical--reflection. Contributing new insights on attention, perception, memory, and emotion, Refiguring Minds in Narrative Media is a book at the forefront of a new wave of media-conscious cognitive literary studies"--$cProvided by publisher. 410 0$aFrontiers of narrative. 606 $aLiterature$xHistory and criticism$xTheory, etc 606 $aHuman information processing in literature 606 $aCognition in literature 606 $aWriting$xPsychological aspects 608 $aElectronic books. 615 0$aLiterature$xHistory and criticism$xTheory, etc. 615 0$aHuman information processing in literature. 615 0$aCognition in literature. 615 0$aWriting$xPsychological aspects. 676 $a801/.95 700 $aCiccoricco$b David$f1973-$01030926 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910460927803321 996 $aRefiguring minds in narrative media$92448083 997 $aUNINA