LEADER 01794nam 22003613u 450 001 9910460731503321 005 20211029210154.0 010 $a1-4529-4988-3 035 $a(CKB)3710000000498102 035 $a(EBL)4391849 035 $a(MiAaPQ)EBC4391849 035 $a(EXLCZ)993710000000498102 100 $a20160215d2015|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 200 10$aHow to Talk about Videogames$b[electronic resource] 210 $aMinneapolis $cUniversity of Minnesota Press$d2015 215 $a1 online resource (217 p.) 225 1 $aElectronic Mediations ;$vv.47 300 $aDescription based upon print version of record. 311 $a0-8166-9912-7 327 $aCover; Contents; Introduction: Nobody Asked for a Toaster Critic; 1 The Squalid Grace of Flappy Bird; 2 A Portrait of the Artist as a Game Studio; 3 The Blue Shell Is Everything That's Wrong with America; 4 Little Black Sambo, I'm Going to Eat You Up!; 5 Can a Gobbler Have It All?; 6 Racketeer Sports; 7 The Haute Couture of Videogames; 8 Can the Other Come Out and Play?; 9 A Way of Looking; 10 Free Speech Is Not a Marketing Plan; 11 Shaking the Holocaust Train; 12 The Long Shot; 13 Puzzling the Sublime; 14 Work Is the Best Place to Goof Off; 15 A Trio of Artisanal Reviews 327 $a16 What Is a Sports Videogame?17 The Agony of Mastery; 18 The Abyss between the Human and the Alpine; 19 Word Games Last Forever; 20 Perpetual Adolescence; Conclusion: Anything but Games; Notes 410 0$aElectronic Mediations 608 $aElectronic books. 700 $aBogost$b Ian$0625118 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910460731503321 996 $aHow to Talk about Videogames$92440719 997 $aUNINA