LEADER 03255nam 2200613 450 001 9910460325303321 005 20200520144314.0 010 $a1-4214-1786-3 035 $a(CKB)3710000000492748 035 $a(EBL)4398471 035 $a(SSID)ssj0001583656 035 $a(PQKBManifestationID)16263320 035 $a(PQKBTitleCode)TC0001583656 035 $a(PQKBWorkID)13578801 035 $a(PQKB)10077779 035 $a(MiAaPQ)EBC4398471 035 $a(OCoLC)924719525 035 $a(MdBmJHUP)muse46745 035 $a(Au-PeEL)EBL4398471 035 $a(CaPaEBR)ebr11161188 035 $a(OCoLC)941695929 035 $a(EXLCZ)993710000000492748 100 $a20160319h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLight it up $ethe marine eye for battle in the War of Iraq /$fJohn Pettergrew 210 1$aBaltimore, Maryland :$cJohns Hopkins University Press,$d2015. 210 4$dİ2015 215 $a1 online resource (232 p.) 300 $aDescription based upon print version of record. 311 $a1-4214-1785-5 320 $aIncludes bibliographical references and index. 327 $aIntroduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies. 606 $aIraq War, 2003-2011 606 $aIraq War, 2003-2011$xPsychological aspects 606 $aCombat$xPsychological aspects 606 $aVideo games$xSocial aspects 608 $aElectronic books. 615 0$aIraq War, 2003-2011. 615 0$aIraq War, 2003-2011$xPsychological aspects. 615 0$aCombat$xPsychological aspects. 615 0$aVideo games$xSocial aspects. 676 $a956.704434 700 $aPettegrew$b John$f1959-$0862469 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910460325303321 996 $aLight it up$91925199 997 $aUNINA