LEADER 02793nam 2200637Ia 450 001 9910460244503321 005 20200520144314.0 010 $a0-8166-7519-8 035 $a(CKB)2670000000069686 035 $a(EBL)635545 035 $a(OCoLC)699475357 035 $a(SSID)ssj0000528040 035 $a(PQKBManifestationID)11306442 035 $a(PQKBTitleCode)TC0000528040 035 $a(PQKBWorkID)10544934 035 $a(PQKB)10914360 035 $a(MiAaPQ)EBC635545 035 $a(Au-PeEL)EBL635545 035 $a(CaPaEBR)ebr10440586 035 $a(EXLCZ)992670000000069686 100 $a20100804d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aMechademia$h5$iFanthropologies$b[electronic resource] /$fFrenchy Lunning, editor 210 $aMinneapolis, MN $cUniversity of Minnesota Press$d2010 215 $a1 online resource (401 p.) 225 1 $aMechademia ;$vv.v. 5 300 $aDescription based upon print version of record. 311 $a0-8166-7387-X 320 $aIncludes bibliographical references. 327 $aContents; Introduction; Sites of Transposition; Patterns of Consumption; Modes of Circulation; Styles of Intervention; Review and Commentary; Contributors; Call for Papers 330 $aPassionate fans of anime and manga, known in Japan as otaku and active around the world, play a significant role in the creation and interpretation of this pervasive popular culture. Routinely appropriating and remixing favorite characters, narratives, imagery, and settings, otaku take control of the anime characters they consume. Fanthropologies -the fifth volume in the Mechademia series, an annual forum devoted to Japanese anime and manga-focuses on fans, fan activities, and the otaku phenomenon. The zones of activity discussed in these essays range from fan-subs (fan-subtitled versions of a 410 0$aMechademia 606 $aAnimated films$zJapan$xHistory and criticism 606 $aAnimated television programs$zJapan$xHistory and criticism 606 $aComic books, strips, etc$zJapan$xHistory and criticism 606 $aPopular culture$xJapanese influences 606 $aVideo games$zJapan 608 $aElectronic books. 615 0$aAnimated films$xHistory and criticism. 615 0$aAnimated television programs$xHistory and criticism. 615 0$aComic books, strips, etc.$xHistory and criticism. 615 0$aPopular culture$xJapanese influences. 615 0$aVideo games 676 $a741.5095105 701 $aLunning$b Frenchy$0975918 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910460244503321 996 $aMechademia$92447280 997 $aUNINA