LEADER 03203nam 2200649 450 001 9910459890603321 005 20200520144314.0 010 $a0-262-32421-0 010 $a0-262-32420-2 035 $a(CKB)3710000000376810 035 $a(EBL)3339961 035 $a(SSID)ssj0001460445 035 $a(PQKBManifestationID)12593803 035 $a(PQKBTitleCode)TC0001460445 035 $a(PQKBWorkID)11465936 035 $a(PQKB)11422546 035 $a(MiAaPQ)EBC3339961 035 $a(OCoLC)905349559$z(OCoLC)907630068$z(OCoLC)957635190$z(OCoLC)962814116$z(OCoLC)974029001$z(OCoLC)974296375$z(OCoLC)992074901$z(OCoLC)1055333377$z(OCoLC)1066639043$z(OCoLC)1081235077 035 $a(OCoLC-P)905349559 035 $a(MaCbMITP)9251 035 $a(Au-PeEL)EBL3339961 035 $a(CaPaEBR)ebr11034336 035 $a(CaONFJC)MIL752806 035 $a(OCoLC)905349559 035 $a(EXLCZ)993710000000376810 100 $a20150108h20152015 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe aesthetic of play /$fBrian Upton 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2015] 210 4$dİ2015 215 $a1 online resource (335 p.) 300 $aDescription based upon print version of record. 311 $a1-336-21520-8 311 $a0-262-02851-4 320 $aIncludes bibliographical references and index. 327 $aDefining play -- Interactivity -- Play spaces -- Heuristics -- Anticipation -- Mastery -- Understanding -- Epistemology -- Neurons -- Signs -- Playing without winning -- Performance -- Narrative play -- Narrative structure -- Play & meaning -- Critical play. 330 $aIn this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, introducing a set of critical tools that can help analyze games and game designs and identify ways in which they succeed or fail. He considers the making of meaning in play and in every aspect of human culture. He draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself. --$cEdited summary from book. 606 $aGames$xPsychological aspects 606 $aGames$vRules$xPsychological aspects 606 $aPlay$xPsychological aspects 608 $aElectronic books. 615 0$aGames$xPsychological aspects. 615 0$aGames$xPsychological aspects. 615 0$aPlay$xPsychological aspects. 676 $a793.01 700 $aUpton$b Brian$f1964-$0997064 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910459890603321 996 $aThe aesthetic of play$92286521 997 $aUNINA