LEADER 05523nam 2200709Ia 450 001 9910459856003321 005 20200520144314.0 010 $a1-283-52606-9 010 $a9786613838513 010 $a0-12-382232-7 035 $a(CKB)2670000000074975 035 $a(EBL)685389 035 $a(OCoLC)719321897 035 $a(SSID)ssj0000491967 035 $a(PQKBManifestationID)11304403 035 $a(PQKBTitleCode)TC0000491967 035 $a(PQKBWorkID)10478205 035 $a(PQKB)11358945 035 $a(MiAaPQ)EBC685389 035 $a(CaSebORM)9780123822314 035 $a(Au-PeEL)EBL685389 035 $a(CaPaEBR)ebr10465826 035 $a(CaONFJC)MIL383851 035 $a(EXLCZ)992670000000074975 100 $a20101210d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBrave NUI world$b[electronic resource] $edesigning natural user interfaces for touch and gesture /$fDaniel Wigdor, Dennis Wixon 205 $a1st edition 210 $aBurlington, MA $cMorgan Kaufmann$dc2011 215 $a1 online resource (257 p.) 300 $aIncludes index. 311 $a0-12-382231-9 320 $aIncludes bibliographical references and index. 327 $aFront Cover; Brave NUI World; Copyright Page; Contents; Preface; Acknowledgments; About the Authors; Part I: Introducing the NUI; CHAPTER 1 Introduction; CHAPTER 2 The Natural User Interface; Description; Application to NUI; Lessons from the Past: The First Apple Pad; Design Guidelines; Summary; CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part II: Design Ethos of NUI; CHAPTER 4 Less Is More; Description; Application to NUI; Lessons from the Past; Design Guidelines 327 $aSummaryCHAPTER 5 Contextual Environments; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 6 The Spatial NUI; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 7 The Social NUI; Description; Application to NUI; Lessons from the Past; Inter-user Task Coupling; Design Guidelines; Further Reading; CHAPTER 8 Seamlessness; Description; Lessons from the Past; Application to the NUI; Summary; Further Reading; CHAPTER 9 Super Real; Description; Lessons from the Past 327 $aApplication to the NUISummary; Further Reading; CHAPTER 10 Scaffolding; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 11 User Differentiation; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part III: New Technologies: Understanding and Technological Artifacts; CHAPTER 12 The State-Transition Model of Input; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 13 Fat Fingers; Description; Application to NUI; Lessons from the Past 327 $aDesign GuidelinesSummary; Further Reading; CHAPTER 14 No Touch Left Behind: Feedback Is Essential; Description; Application to NUI; Lessons from the Past; Sources of Error; The Contact Visualizer; Design Guidelines; Summary; CHAPTER 15 Touch versus In-Air Gestures; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; Part IV: Creating an Interaction Language; CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading 327 $aCHAPTER 17 New PrimitivesDescription; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 18 The Anatomy of a Gesture; Description; Application to NUI; Lessons from the past: Ambiguity; Design guidelines; Summary; CHAPTER 19 Properties of a Gesture Language; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 20 Self-Revealing Gestures; Description; Application to NUI; Lessons from the Past: Control vs. Alt Hotkeys; Design Guidelines; Summary; Further Reading 327 $aCHAPTER 21 A Model of the Mode and Flow of a Gesture System 330 $a Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to m 606 $aUser interfaces (Computer systems) 606 $aHaptic devices 606 $aHuman-computer interaction 608 $aElectronic books. 615 0$aUser interfaces (Computer systems) 615 0$aHaptic devices. 615 0$aHuman-computer interaction. 676 $a004.01/9 676 $a005.437 700 $aWigdor$b Daniel$0952734 701 $aWixon$b Dennis$0887126 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910459856003321 996 $aBrave NUI world$92153999 997 $aUNINA