LEADER 03530nam 2200661Ia 450 001 9910459557503321 005 20191030193400.0 010 $a1-282-91679-3 010 $a9786612916793 010 $a1-4166-1165-7 010 $a1-4166-1164-9 010 $a1-4166-1166-5 035 $a(CKB)2670000000061841 035 $a(EBL)624063 035 $a(OCoLC)695933562 035 $a(SSID)ssj0000433829 035 $a(PQKBManifestationID)11252817 035 $a(PQKBTitleCode)TC0000433829 035 $a(PQKBWorkID)10394125 035 $a(PQKB)10754820 035 $a(MiAaPQ)EBC624063 035 $a(Au-PeEL)EBL624063 035 $a(CaPaEBR)ebr10436134 035 $a(CaONFJC)MIL291679 035 $a(EXLCZ)992670000000061841 100 $a20100604d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBrain matters$b[electronic resource] $etranslating research into classroom practice /$fPatricia Wolfe 205 $a2nd ed. 210 $aAlexandria, Va. $cASCD$d2010 215 $a1 online resource (265 p.) 300 $aDescription based upon print version of record. 311 $a1-4166-1067-7 320 $aIncludes bibliographical references and index. 327 $aCover; Title Page; Copyright; Dedication; Table of Contents; Preface and Acknowledgments; Part 1: The Structure and Function of the Human Brain; Chapter 1: Opening the Black Box of the Brain; Chapter 2: Brain Anatomy-A Short Course: Neurons and Subcortical Structures; Chapter 3: Brain Anatomy-A Short Course: The Cortex; Chapter 4: How Neurons Communicate; Part II: Brain Development from Birth Through Adolescence; Chapter 5: The Early and Middle Years; Chapter 6: The Adolescent Brain: A Work in Progress; Chapter 7: The Role of Exercise, Sleep, Nutrition, and Technology 327 $aPart III: From Sensory Input to Information StorageChapter 8: Sensory Memory: Getting Information into the Brain; Chapter 9: Working Memory: The Conscious Processing of Information; Chapter 10: Long-Term Memory: The Brain's Storage System; Part IV: Matching Instruction to How the Brain Learns Best; Chapter 11: Making Curriculum Meaningful Through Problems, Projects, and Simulations; Chapter 12: Using the Visual and Auditory Senses to Enhance Learning; Chapter 13: A Toolkit of Brain-Compatible Strategies; Chapter 14: A Final Note on Brain-Compatible Teaching and Learning; Glossary; References 327 $aIndexAbout the Author; Related ASCD Resources 330 $aAn expanded and updated ASCD best-seller where renowned educator and consultant Patricia Wolfe introduces you to the anatomy and physiology of the brain and explains teaching strategies that match how the brain learns best through projects, simulations, visuals, music, writing, and mnemonics. Plus, an all-new section explores brain development from birth through adolescence; the role of exercise, sleep, nutrition, and technology on the brain; and the importance of neuroplasticity. 606 $aLearning, Psychology of 606 $aLearning$xPhysiological aspects 606 $aBrain 608 $aElectronic books. 615 0$aLearning, Psychology of. 615 0$aLearning$xPhysiological aspects. 615 0$aBrain. 676 $a370.15/23 700 $aWolfe$b Pat$0984690 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910459557503321 996 $aBrain matters$92250142 997 $aUNINA LEADER 04879nam 22006735 450 001 9910299702803321 005 20200703090509.0 010 $a3-319-13018-8 024 7 $a10.1007/978-3-319-13018-7 035 $a(CKB)3710000000337841 035 $a(EBL)1965410 035 $a(OCoLC)900193741 035 $a(SSID)ssj0001424353 035 $a(PQKBManifestationID)11964481 035 $a(PQKBTitleCode)TC0001424353 035 $a(PQKBWorkID)11363479 035 $a(PQKB)11431175 035 $a(DE-He213)978-3-319-13018-7 035 $a(MiAaPQ)EBC1965410 035 $a(PPN)183517539 035 $a(EXLCZ)993710000000337841 100 $a20150112d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEmpowering Users through Design $eInterdisciplinary Studies and Combined Approaches for Technological Products and Services /$fedited by David Bihanic 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (303 p.) 300 $aDescription based upon print version of record. 311 $a3-319-13017-X 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aForm Follows Practice -- Who Designs? Technological Mediation in Design Participation -- User?s Continuity in Design Continuous Innovation -- Towards User Involvement in Envisioning Practices. Opening the Use of the Future -- Critical Design: a Delicate Balance between the Thrill of the Uncanny and the Interrogation of the Unknown -- Digital Objects Topologies: Transitions between Utility, Form and Intent -- Design Ethnography? Towards a Designerly Approach to Field Research -- (Mis)Behavioral Objects: Empowerment of Users vs Empowerment of Objects -- Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products -- Trialogical Learning: a New Framework for Learning Through the Creative Relationship between Emerging Technologies and Multiple Participants -- Open Meta-Design: Tools for Designing Collaborative Processes -- Co-Design to Empower Cultural Heritage Professionals as Technology Designers: the meSch project -- User Empowerment and the I-Doc Model User -- ?Nothing Makes Sense?: New Aesthetics of Experiences in Self-Organizing Services -- A Manifesto for Epistemological Empowerment in Chronic Disease Self Care. 330 $aAt the crossroads of various disciplines, this collective work examines the possibility of a new end-user ?engagement? in ongoing digital/technological products and services development. It provides an overview of recent research specifically focused on the user?s democratic participation and empowerment. It also enables readers to better identify the main opportunities of participatory design, a concept which encourages the blurring of the role between user and designer. This allows people to escape their status as ?end-user? and to elevate themselves to the level of creator. This book explores new avenues for rethinking the processes and practices of corporate innovation in order to cope with current socio-economic and technological changes. In so doing, it aims to help companies renew industrial models that allow them to design and produce new ranges of technological products and services by giving the user an active role in the development process, far beyond the basic role of consumer. Intended for designers, design researchers and scientists interested in innovation and technology management, this book also provides a valuable resource for professionals involved in technology-based innovation processes. 606 $aEngineering design 606 $aUser interfaces (Computer systems) 606 $aManagement 606 $aIndustrial management 606 $aEngineering Design$3https://scigraph.springernature.com/ontologies/product-market-codes/T17020 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInnovation/Technology Management$3https://scigraph.springernature.com/ontologies/product-market-codes/518000 615 0$aEngineering design. 615 0$aUser interfaces (Computer systems). 615 0$aManagement. 615 0$aIndustrial management. 615 14$aEngineering Design. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInnovation/Technology Management. 676 $a005.437 676 $a4019 676 $a620 676 $a620.0042 702 $aBihanic$b David$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910299702803321 996 $aEmpowering Users through Design$91412306 997 $aUNINA