LEADER 00834nam0-22003011i-450- 001 990006803040403321 005 20001010 035 $a000680304 035 $aFED01000680304 035 $a(Aleph)000680304FED01 035 $a000680304 100 $a20001010d--------km-y0itay50------ba 101 0 $aita 105 $ay-------001yy 200 1 $aCatalan's conjecture$eare 8 and 9 the only consecutive powers?$fPaulo Ribenboim. 210 $aBoston$cAcademic Press$dc 1994. 215 $aXVI, 368 p.$d23 cm 610 0 $aTeoria dei numeri 676 $a512.74 700 1$aRibenboim,$bPaulo$f<1928- >$013070 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990006803040403321 952 $aVI N 50$b24125$fFSPBC 959 $aFSPBC 996 $aCatalan's conjecture$9633721 997 $aUNINA DB $aGEN01 LEADER 05381nam 2200685Ia 450 001 9910459524103321 005 20200520144314.0 010 $a1-282-54994-4 010 $a9786612549946 010 $a0-470-49684-3 035 $a(CKB)2670000000014464 035 $a(EBL)510196 035 $a(OCoLC)609861484 035 $a(SSID)ssj0000362946 035 $a(PQKBManifestationID)11253617 035 $a(PQKBTitleCode)TC0000362946 035 $a(PQKBWorkID)10381569 035 $a(PQKB)11320590 035 $a(MiAaPQ)EBC510196 035 $a(CaSebORM)9780470407417 035 $a(Au-PeEL)EBL510196 035 $a(CaPaEBR)ebr10381049 035 $a(CaONFJC)MIL254994 035 $a(EXLCZ)992670000000014464 100 $a20090116d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMastering Blender$b[electronic resource] /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, Ind. $cWiley Pub.$d2009 215 $a1 online resource (475 p.) 225 1 $aSerious skills 300 $aDescription based upon print version of record. 311 $a0-470-40741-7 327 $aMastering Blender; About the Author; Contents at a Glance; Contents; Introduction; Who Should Read This Book; The Mastering Series; How This Book Is Organized; What's on the CD; How to Contact the Author; Part I: Mastering Blender 3D; Chapter 1: Controlling Your Environment; Getting Your Way with Blender; Improving Your Workflow; Keeping Up with the Blender Interface; The Bottom Line; Chapter 2: Sculpting and Retopo Workflow; Sculpting with Blender; Using the Retopo Tool; Normal Map Baking; The Bottom Line; Chapter 3: Creating Realistic Images with UV Textures and Node-Based Materials 327 $aCreating UV Textures with Blender and GIMPSmoothing the Seams with Texture Baking; Achieving Realism with Material Nodes; The Bottom Line; Chapter 4: Video Compositing with Nodes; Pulling a Green Screen Matte with Nodes; Garbage Matting; Spill Correction and Cleaning Up; The Bottom Line; Chapter 5: Working with the Video Sequence Editor; Working with the Video Sequence Editor; Adding Transitions and Compositing in the VSE; Working with Blender Scenes in the VSE; The Bottom Line; Part II: Mastering Blender Python; Chapter 6: Python for the Impatient; Introducing Python 327 $aUnderstanding the Python Development EnvironmentUnderstanding Python Syntax; The Bottom Line; Chapter 7: Python Scripting for Blender; Editing and Running Scripts in Blender; Introducing the Blender-Python API; Creating an Interactive Script; The Bottom Line; Chapter 8: The Many-Headed Snake: Other Uses of Python in Blender; Extend Blender Functionality with Python; Working with PyDrivers; Using PyNodes; Working with PyConstraints; Using Script Links and Space Handlers; The Bottom Line; Part III: Mastering the Blender Game Engine; Chapter 9: Creating Assets for the Blender Game Engine 327 $aCreating Content for the Game EngineSetting Up the World; Getting More Familiar with the BGE Environment; The Bottom Line; Chapter 10: Making Things Happen in the Game Engine; Working with Logic Blocks; Using Properties, Messages, and States; Creating Special Effects with Textures; Working with Sound in the BGE; The Bottom Line; Chapter 11: Python Power in the Blender Game Engine; From Logic Blocks to Python; Python Power for the BGE; Further Resources; The Bottom Line; Appendix A: Solutions; Chapter 1: Controlling Your Environment; Chapter 2: Sculpting and Retopo Workflow 327 $aChapter 3: Creating Realistic Images with UV Textures and Node-Based MaterialsChapter 4: Video Compositing with Nodes; Chapter 5: Working with the Video Sequence Editor; Chapter 6: Python for the Impatient; Chapter 7: Python Scripting for Blender; Chapter 8: The Many-Headed Snake: Other Uses of Python in Blender; Chapter 9: Creating Assets for the Blender Game Engine; Chapter 10: Making Things Happen in the Game Engine; Chapter 11: Python Power in the Blender Game Engine; Appendix B: Blender-Python API Module and Class Hierarchies; Module Hierarchy; Class Hierarchy 327 $aAppendix C: The Evolution of Blender's User Interface 330 $aBlender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. 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