LEADER 03120nam 22004933u 450 001 9910459443103321 005 20211104054634.0 010 $a1-351-21772-0 010 $a1-282-94839-3 010 $a9786612948398 010 $a1-4094-2903-2 035 $a(CKB)2670000000060463 035 $a(EBL)623979 035 $a(OCoLC)699474787 035 $a(MiAaPQ)EBC623979 035 $a(EXLCZ)992670000000060463 100 $a20130418d2008|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 200 10$aFrom Pac-Man to Pop Music$b[electronic resource] $eInteractive Audio in Games and New Media 210 $aFarnham $cAshgate Publishing Ltd$d2008 215 $a1 online resource (224 p.) 225 1 $aAshgate Popular and Folk Music Series 300 $aDescription based upon print version of record. 311 $a0-7546-6211-X 327 $aCover; Contents; List of figures; About the contributors; General Editor's Preface; Preface; Introduction; PART 1 Industries and synergies; 1 The new MTV? Electronic Arts and 'playing' music; 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2; PART 2 Ringtones and mobile phones; 3 Could ringtones be more annoying?; 4 Indeterminate adaptive digital audio for games on mobiles; PART 3 Instruments and interactions; 5 Theoretical approaches to composing dynamic music for video games; 6 Realizing groundbreaking adaptive music 327 $a7 The composition-instrument: emergence, improvisation and interaction in games and new mediaPART 4 Techniques and technologies; 8 Dynamic range: subtlety and silence in video game sound; 9 An introduction to granular synthesis in video games; PART 5 Audio and audience; 10 Chip music: low-tech data music sharing; 11 Left in the dark: playing computer games with the sound turned off; 12 Music theory in music games; Selected Annotated Bibliography; Bibliography; Index 330 $aDigital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media mu 410 0$aAshgate Popular and Folk Music Series 606 $aPopular music -- History and criticism 606 $aVideo game music -- History and criticism 608 $aElectronic books. 615 4$aPopular music -- History and criticism. 615 4$aVideo game music -- History and criticism. 676 $a006.5 676 $a781.5/4 700 $aCollins$b Karen$0854129 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910459443103321 996 $aFrom Pac-Man to Pop Music$91907292 997 $aUNINA