LEADER 05313nam 2200649Ia 450 001 9910459406803321 005 20200520144314.0 010 $a1-282-90510-4 010 $a9786612905100 010 $a1-84719-989-5 035 $a(CKB)2670000000055014 035 $a(EBL)1561435 035 $a(SSID)ssj0000433733 035 $a(PQKBManifestationID)11328202 035 $a(PQKBTitleCode)TC0000433733 035 $a(PQKBWorkID)10396596 035 $a(PQKB)11168438 035 $a(MiAaPQ)EBC1561435 035 $a(PPN)228008506 035 $a(Au-PeEL)EBL1561435 035 $a(CaPaEBR)ebr10435392 035 $a(CaONFJC)MIL290510 035 $a(OCoLC)741351177 035 $a(EXLCZ)992670000000055014 100 $a20100920d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 2.5 lighting and rendering$b[electronic resource] $ebring your 3D world to life with lighting, compositing, and rendering /$fAaron W. Powell 210 $aBirmingham, U.K. $cPackt Pub.$d2010 215 $a1 online resource (252 p.) 300 $aIncludes index. 311 $a1-84719-988-7 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Introduction to Color Theory and Lighting Basics in Blender; Basic color theory; What is color?; Primary colors; Secondary colors; Tertiary colors; Color relationships; Color temperature; Real world, real lights; Candlelight; Incandescent light bulbs; Florescent light bulbs; The sun and the sky; Chromatic adaptation; Lighting basics in Blender; The Point lamp; The Sun lamp; The Spot lamp; The Hemi lamp; Area lamp; Basic light rigs; 1-Point light rig; 2-Point light rig; 3-Point light rig 327 $a4-Point light rigShadows; Summary; Chapter 2: Outdoor Lighting: Setting Up Our Scene; Getting the right files; Blender render settings; The Scene menu; Render settings; Dimensions settings; Output settings; Establishing a workflow; Evaluating our scene; Planning our light rig; Setting up our scene; Setting up a 3-Point light rig; Adjusting the lamp color; The Lamp menu; Adding shadows; Adding a fill light; Adding dimensionality with a backlight; Good habits start early; Wrapping up; Summary; Chapter 3: Ambient Lighting Techniques in Blender; Ambient occlusion; Raytraced ambient occlusion 327 $aChanging the options and settingsFactor; Sampling; Attenuation; Energy and color; A new approach to ambient occlusion; New algorithm, new settings; Sampling; Attenuation and influence; Advantages and disadvantages; Raytraced ambient occlusion; Approximated ambient occlusion; Environment Lighting; Lighting a scene with HDR lighting; Indirect Lighting; Applying ambient lighting to our working scene; Finishing up; Summary; Chapter 4: Outdoor Scene: Adding Materials; Creating a new material; Taking a closer look at the Materials menu; Material name, type, and preview; Preview 327 $aDiffuse and specularShading; Transparency and mirror; Creating materials for our scene; Let's burn some rubber!; Taking a shortcut; Almost done!; Changing the environment; Finishing up; Let's review!; Reviewing our workflow; Evaluating the scene; Planning our lamp setup; Actually setting up our lamps; Adding materials; Ambient lighting; Blender material basics; Summary; Chapter 5: Indoor Lighting: Setting Up; The first few steps; Diving in; Enhancing our render using layers; Let's take a quick look; Organizing our layers; Turning theory into practice; Setting up the general rig 327 $aAdding Spot lampsSetting up Area lamps; Adding ambient lighting; Lighting our wine bottle; Summary; Chapter 6: UV Mapping and Texturing; Changing our interface; UV basics: marking a seam; Unwrapping our mesh; Cleaning up the UV map; Blender's UV editing tools; Using a reference image; Creating a UV texture; Exporting our UV map; Downloading GIMP; Hello GIMP!; Getting reference images; Importing our UV map; Adding text; Save often!; Now let's continue...; Summary; Chapter 7: Indoor Lighting: Finishing Materials; Setting up project folders; Exporting our UV map 327 $aCreating materials using Blender's Compositor 330 $aEach chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way ar 606 $aComputer animation 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.6 676 $a006.696 700 $aPowell$b Aaron W$0901514 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910459406803321 996 $aBlender 2.5 lighting and rendering$92014924 997 $aUNINA