LEADER 02789nam 2200601 a 450 001 9910458947203321 005 20191030193359.0 010 $a1-280-84395-0 010 $a0-19-151525-6 010 $a1-4294-6959-5 035 $a(CKB)1000000000401097 035 $a(EBL)422725 035 $a(OCoLC)476259153 035 $a(SSID)ssj0000224419 035 $a(PQKBManifestationID)11211107 035 $a(PQKBTitleCode)TC0000224419 035 $a(PQKBWorkID)10209825 035 $a(PQKB)11117443 035 $a(MiAaPQ)EBC422725 035 $a(Au-PeEL)EBL422725 035 $a(CaPaEBR)ebr10271495 035 $a(CaONFJC)MIL84395 035 $a(EXLCZ)991000000000401097 100 $a20050920d2005 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPope and the destiny of the Stuarts$b[electronic resource] $ehistory, politics, and mythology in the age of Queen Anne /$fPat Rogers 210 $aOxford ;$aNew York $cOxford University Press$d2005 215 $a1 online resource (360 p.) 300 $aDescription based upon print version of record. 311 $a0-19-927439-8 320 $aIncludes bibliographical references (p. [319]-329) and index. 327 $aContents; List of Illustrations; Abbreviations; Chronology 1700-1716; Introduction; 1. Setting; 2. Biography; 3. Politics; 4. The Queen; 5. Windsor; 6. The War and the Peace; 7. Classical and Renaissance Literature; 8. Later Literary Contexts; Conclusion: Death in Arcady; Sources; Index; Index of Passages in Pope's Poetry 330 $aA radical new look at the literary and political climate of England during the reign of Queen Anne, as revealed in the work of the greatest poet of the age, Alexander Pope. Rogers provides the fullest account to date of Windsor-Forest (1713), exploring its biographic, historic, and political contexts. - ;This radical new look at the literary and political climate of England during the reign of Queen Anne examines the work of the greatest poet of the age, Alexander Pope. Pope and the Destiny of the Stuarts provides the fullest contextual account to date of Windsor-Forest (1713), widely seen as 606 $aLiterature and history$zGreat Britain$xHistory$y18th century 606 $aMythology in literature 606 $aMonarchy in literature 608 $aElectronic books. 615 0$aLiterature and history$xHistory 615 0$aMythology in literature. 615 0$aMonarchy in literature. 676 $a821/.5 700 $aRogers$b Pat$f1938-$0168605 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458947203321 996 $aPope and the destiny of the Stuarts$92130731 997 $aUNINA LEADER 05184nam 2200661Ia 450 001 9910450965603321 005 20200520144314.0 010 $a1-281-22237-2 010 $a9786611222376 010 $a0-470-27591-X 035 $a(CKB)1000000000405192 035 $a(EBL)331523 035 $a(OCoLC)608622523 035 $a(SSID)ssj0000182305 035 $a(PQKBManifestationID)11156487 035 $a(PQKBTitleCode)TC0000182305 035 $a(PQKBWorkID)10171927 035 $a(PQKB)10514670 035 $a(MiAaPQ)EBC331523 035 $a(CaSebORM)9780470183564 035 $a(Au-PeEL)EBL331523 035 $a(CaPaEBR)ebr10226872 035 $a(CaONFJC)MIL122237 035 $a(EXLCZ)991000000000405192 100 $a20071030d2008 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIntroducing Maya 2008$b[electronic resource] /$fDariush Derakhshani 205 $aNew ed., [5th ed.]. 210 $aIndianapolis, IN $cWiley Pub.$dc2008 215 $a1 online resource (626 p.) 300 $aIncludes index. 311 $a0-470-18356-X 327 $aIntroducing Maya 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Next Step; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya 2008 Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary 327 $aChapter 3: Your First Maya Animation Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with Polygons; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling Complex Objects: The Classic Steam Locomotive; Suggestions for Modeling Polygons; Summary; Chapter 5: Modeling with NURBS; Ways to Make NURBS; NURBS Modeling: Creating the Red Rocket 327 $aEditing NURBS Surfaces Using NURBS Surfacing to Create Polygons; Converting NURBS to Polygons; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Summary; Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Texturing the Red Rocket; UVs, Polygons, and Images: Color My Pear 327 $aSummary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting 327 $aGlobal Illumination with mental ray Lighting Effects; Lighting the Red Rocket; Further Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Ambient Occlusion; Final Gather; Rendering the Red Rocket; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics 327 $aEmitting Particles 330 $aThe new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert. 606 $aComputer animation 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.6/96 676 $a006.696 700 $aDerakhshani$b Dariush$0869037 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910450965603321 996 $aIntroducing Maya 2008$92146412 997 $aUNINA