LEADER 03141nam 2200625 a 450 001 9910458929203321 005 20200520144314.0 010 $a1-282-87872-7 010 $a9786612878725 010 $a0-08-095408-1 035 $a(CKB)2590000000000189 035 $a(EBL)629982 035 $a(OCoLC)652754988 035 $a(SSID)ssj0000442492 035 $a(PQKBManifestationID)11285281 035 $a(PQKBTitleCode)TC0000442492 035 $a(PQKBWorkID)10445908 035 $a(PQKB)10320227 035 $a(MiAaPQ)EBC629982 035 $a(CaSebORM)9780123748997 035 $a(Au-PeEL)EBL629982 035 $a(CaPaEBR)ebr10427736 035 $a(CaONFJC)MIL287872 035 $a(EXLCZ)992590000000000189 100 $a20100503d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSmart things$b[electronic resource] $eubiquitous computing user experience design /$fMike Kuniavsky 205 $a1st edition 210 $aAmsterdam ;$aBoston $cMorgan Kaufmann Publisher$dc2010 215 $a1 online resource (331 p.) 300 $aDescription based upon print version of record. 311 $a0-12-374899-2 320 $aIncludes bibliographical references and index. 327 $aIntroduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. 330 $aThe world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the fi 606 $aUbiquitous computing 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 608 $aElectronic books. 615 0$aUbiquitous computing. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 676 $a004.01/9 700 $aKuniavsky$b Mike$0903520 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458929203321 996 $aSmart things$92019801 997 $aUNINA