LEADER 00877nam0-22002771i-450- 001 990006202620403321 005 19980601 035 $a000620262 035 $aFED01000620262 035 $a(Aleph)000620262FED01 035 $a000620262 100 $a19980601d1930----km-y0itay50------ba 105 $a--------00-yy 200 1 $aContributo allo studio dell'autorita' della cosa giudicata nelle Giurisdizioni Amministrative$fLuigi Benedicenti. 210 $aGenova$cLa Poligrafica Ligure$d1930 215 $a210 p.$d24 cm 676 $a342.08 700 1$aBenedicenti,$bLuigi$0234956 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990006202620403321 952 $aVI F 101$b35442$fFGBC 959 $aFGBC 996 $aContributo allo studio dell'autorita' della cosa giudicata nelle Giurisdizioni Amministrative$9648158 997 $aUNINA DB $aGIU01 LEADER 05204nam 2200649Ia 450 001 9910458819903321 005 20200520144314.0 010 $a1-282-70814-7 010 $a9786612708145 010 $a0-470-90217-5 035 $a(CKB)2670000000032906 035 $a(EBL)555030 035 $a(OCoLC)651601953 035 $a(SSID)ssj0000410743 035 $a(PQKBManifestationID)11309158 035 $a(PQKBTitleCode)TC0000410743 035 $a(PQKBWorkID)10353790 035 $a(PQKB)10341576 035 $a(MiAaPQ)EBC555030 035 $a(Au-PeEL)EBL555030 035 $a(CaPaEBR)ebr10411492 035 $a(CaONFJC)MIL270814 035 $a(EXLCZ)992670000000032906 100 $a20010605d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$a3ds max 2011 bible$b[electronic resource] /$fKelly L. Murdock 210 $aNew York, NY $cWiley Publishing$dc2010 215 $a1 online resource (1315 p.) 225 1 $aBible ;$vv.674 300 $aIncludes index. 311 $a0-470-61777-2 327 $a3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space 327 $aUsing the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons 327 $aWorking with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects 327 $aWorking with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary 327 $aPart III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids 327 $aEditing Patches 330 $aUpdated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world's most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to th 410 0$aBible 606 $aComputer animation 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.6/96 700 $aMurdock$b Kelly$0854559 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458819903321 996 $a3ds max 2011 bible$91991943 997 $aUNINA