LEADER 01811nam 2200577 450 001 9910458740903321 005 20200520144314.0 010 $a1-4438-6243-6 035 $a(CKB)2550000001322556 035 $a(OCoLC)889308260 035 $a(CaPaEBR)ebrary10898056 035 $a(SSID)ssj0001411252 035 $a(PQKBManifestationID)11815028 035 $a(PQKBTitleCode)TC0001411252 035 $a(PQKBWorkID)11400915 035 $a(PQKB)11734620 035 $a(MiAaPQ)EBC1724961 035 $a(Au-PeEL)EBL1724961 035 $a(CaPaEBR)ebr10898056 035 $a(CaONFJC)MIL621962 035 $a(OCoLC)882778346 035 $a(EXLCZ)992550000001322556 100 $a20140807h20142014 uy 0 101 0 $ager 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aGame-based learning $echallenges and opportunities /$fedited by Patrick Felicia ; contributors, Bride Mallon [and fifteen others] 210 1$aNewcastle upon Tyne, [England] :$cCambridge Scholars Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (283 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-4438-5345-3 311 $a1-306-90711-X 320 $aIncludes bibliographical references at the end of each chapters and index. 606 $aEducational games 606 $aEducation$xComputer-assisted instruction 608 $aElectronic books. 615 0$aEducational games. 615 0$aEducation$xComputer-assisted instruction. 676 $a371.337 702 $aFelicia$b Patrick 702 $aMallon$b Bride 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458740903321 996 $aGame-based learning$92264156 997 $aUNINA