LEADER 01868nam 2200613 450 001 9910458703103321 005 20200520144314.0 010 $a1-4438-6234-7 035 $a(CKB)2550000001322544 035 $a(OCoLC)889308466 035 $a(CaPaEBR)ebrary10898052 035 $a(SSID)ssj0001410667 035 $a(PQKBManifestationID)11772375 035 $a(PQKBTitleCode)TC0001410667 035 $a(PQKBWorkID)11379325 035 $a(PQKB)10591106 035 $a(MiAaPQ)EBC1724953 035 $a(Au-PeEL)EBL1724953 035 $a(CaPaEBR)ebr10898052 035 $a(CaONFJC)MIL621950 035 $a(OCoLC)882608682 035 $a(EXLCZ)992550000001322544 100 $a20140807h20142014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aEarly modernity and video games /$fedited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others] 210 1$aNewcastle upon Tyne, [England] :$cCambridge Scholars Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (265 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-4438-5394-1 311 $a1-306-90699-7 320 $aIncludes bibliographical references. 606 $aVideo games 606 $aVideo games$xSocial aspects 606 $aVideo games$xHistory 608 $aElectronic books. 615 0$aVideo games. 615 0$aVideo games$xSocial aspects. 615 0$aVideo games$xHistory. 676 $a794.8 702 $aWinnerling$b Tobias 702 $aKerschbaumer$b Florian 702 $aBonner$b Marc 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458703103321 996 $aEarly modernity and video games$92264147 997 $aUNINA