LEADER 02808nam 2200637 a 450 001 9910458674703321 005 20200520144314.0 010 $a1-4462-3596-3 010 $a1-4129-0033-6 010 $a1-281-25156-9 010 $a9786611251567 010 $a1-84787-766-4 035 $a(CKB)1000000000401230 035 $a(EBL)334602 035 $a(OCoLC)476144020 035 $a(SSID)ssj0000264318 035 $a(PQKBManifestationID)11225498 035 $a(PQKBTitleCode)TC0000264318 035 $a(PQKBWorkID)10290541 035 $a(PQKB)10724420 035 $a(MiAaPQ)EBC334602 035 $a(OCoLC)290529969 035 $a(StDuBDS)EDZ0000072044 035 $a(PPN)238411818 035 $a(Au-PeEL)EBL334602 035 $a(CaPaEBR)ebr10218063 035 $a(CaONFJC)MIL125156 035 $a(EXLCZ)991000000000401230 100 $a20120412d2006 fy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aUnderstanding digital games$b[electronic resource] /$fedited by Jason Rutter and Jo Bryce 210 $aLondon $cSAGE$dc2006 215 $a1 online resource (270 p.) 300 $aDescription based upon print version of record. 311 $a1-4462-1139-8 311 $a1-4129-0034-4 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies 327 $aChapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index 330 8 $aThe study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field. 606 $aComputer games 608 $aElectronic books. 615 0$aComputer games. 676 $a793.93/2 701 $aRutter$b Jason$f1969-$01035221 701 $aBryce$b Jo$01035222 801 0$bStDuBDS 801 1$bStDuBDS 906 $aBOOK 912 $a9910458674703321 996 $aUnderstanding digital games$92454805 997 $aUNINA