LEADER 05709nam 2200709 a 450 001 9910458652903321 005 20200520144314.0 010 $a1-281-32194-X 010 $a9786611321949 010 $a0-470-72646-6 035 $a(CKB)1000000000399923 035 $a(EBL)351059 035 $a(OCoLC)437214053 035 $a(SSID)ssj0000137818 035 $a(PQKBManifestationID)11954192 035 $a(PQKBTitleCode)TC0000137818 035 $a(PQKBWorkID)10096265 035 $a(PQKB)10091580 035 $a(MiAaPQ)EBC351059 035 $a(CaSebORM)9780470725702 035 $a(Au-PeEL)EBL351059 035 $a(CaPaEBR)ebr10233027 035 $a(CaONFJC)MIL132194 035 $a(EXLCZ)991000000000399923 100 $a20070719d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDeveloping software for Symbian OS$b[electronic resource] $ea beginner's guide to creating Symbian OS v9 smartphone applications in C++ /$fSteve Babin ; reviewed by Antony Pranata ... [et al.] 205 $a2nd ed. 210 $aChichester, England ;$aHoboken, NJ $cJohn Wiley & Sons$dc2007 215 $a1 online resource (462 p.) 225 1 $aSymbian Press 300 $aDescription based upon print version of record. 311 $a0-470-72570-2 320 $aIncludes bibliographical references (p. [413]-414) and index. 327 $aDeveloping Software for Symbian OS; Contents; Foreword (Jo Stichbury); Foreword (Warren Day); Biography; Author Acknowledgments; Symbian Press Acknowledgments; Symbian OS Code Conventions and Notations Used in the Book; 1 Smartphones and Symbian OS; 1.1 Notes on this New Edition; 1.2 Smartphone Concepts; 1.3 Smartphone Features; 1.4 The Mobile OS; 1.5 Symbian OS - A Little History; 1.6 Symbian OS Smartphones; 1.7 Other Smartphone Operating Systems; 2 Symbian OS Quick Start; 2.1 What Do You Need to Get Started?; 2.2 Firing Up the Development Tools; 2.3 Simple Example Application 327 $a2.4 Building and Executing on the Emulator2.5 A Carbide.c++ Project; 2.6 Building for the Smartphone; 3 Symbian OS Architecture; 3.1 Components in Symbian OS; 3.2 Multitasking in Symbian OS; 3.3 Shared Code: Libraries, DLLs, and Frameworks; 3.4 Client-Server Model; 3.5 Memory in Symbian OS; 3.6 The Kernel; 3.7 Active Objects and Asynchronous Functions; 3.8 GUI Architecture; 3.9 High-Performance Graphics; 3.10 The Communication Architecture; 3.11 Application Engines and Services; 3.12 Platform Security; 4 Symbian OS Programming Basics; 4.1 Use of C++ in Symbian OS 327 $a4.2 Non-standard C++ Characteristics4.3 Basic Data Types; 4.4 Symbian OS Classes; 4.5 Exception Error Handling and Cleanup; 4.6 Libraries; 4.7 Executable Files; 4.8 Naming Conventions; 4.9 Summary; 5 Symbian OS Build Environment; 5.1 SDK Directory Structure; 5.2 Build System Overview; 5.3 Basic Build Flow; 5.4 Build Targets; 5.5 What is a UID?; 5.6 The Emulator; 5.7 Building Shared Libraries; 5.8 DLL Interface Freezing; 5.9 Installing Applications on the Smartphone; 6 Strings, Buffers, and Data Collections; 6.1 Introducing the Text Console; 6.2 Descriptors for Strings and Binary Data 327 $a6.3 The Descriptor Classes6.4 Descriptor Methods; 6.5 Converting Between 8-Bit and 16-Bit Descriptors; 6.6 Dynamic Buffers; 6.7 Templates in Symbian OS; 6.8 Arrays; 6.9 Other Data Collection Classes; 7 Platform Security and Symbian Signed; 7.1 What is Platform Security?; 7.2 What Platform Security is Not; 7.3 What this Means to a Developer; 7.4 Capabilities for API Security; 7.5 Application Signing in Symbian; 7.6 Getting Your Application Symbian Signed; 7.7 Developer Certificates; 8 Asynchronous Functions and Active Objects; 8.1 Asynchronous Functions; 8.2 Introducing Active Objects 327 $a8.3 The Active Scheduler8.4 Active Scheduler Error Handling; 8.5 Active Object Priorities; 8.6 Canceling Outstanding Requests; 8.7 Removing an Active Object; 8.8 Active Object Example; 8.9 Active Object Issues; 8.10 Using Active Objects for Background Tasks; 9 Processes, Threads, and Synchronization; 9.1 Processes; 9.2 Using Threads on Symbian OS; 9.3 Sharing Memory Between Processes; 9.4 Memory Chunks; 9.5 Thread Synchronization; 10 Client-Server Framework; 10.1 Client-Server Overview; 10.2 A Look at the Client-Server Classes; 10.3 Client-Server Example 327 $a11 Symbian OS TCP/IP Network Programming 330 $aMany problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus on the concepts the author has seen developers struggle with the most. The book covers development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing 410 0$aSymbian Press 606 $aMobile communication systems$xComputer programs 606 $aOperating systems (Computers) 606 $aC++ (Computer program language) 608 $aElectronic books. 615 0$aMobile communication systems$xComputer programs. 615 0$aOperating systems (Computers) 615 0$aC++ (Computer program language) 676 $a621.3845/6 700 $aBabin$b Steve$0863941 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458652903321 996 $aDeveloping software for Symbian OS$91928554 997 $aUNINA