LEADER 04918nam 2200661Ia 450 001 9910458637003321 005 20200520144314.0 010 $a1-281-91859-8 010 $a9786611918590 010 $a981-270-876-6 035 $a(CKB)1000000000402253 035 $a(EBL)1193071 035 $a(SSID)ssj0000305216 035 $a(PQKBManifestationID)11245023 035 $a(PQKBTitleCode)TC0000305216 035 $a(PQKBWorkID)10285906 035 $a(PQKB)10602967 035 $a(MiAaPQ)EBC1193071 035 $a(WSP)00006482 035 $a(Au-PeEL)EBL1193071 035 $a(CaPaEBR)ebr10698794 035 $a(CaONFJC)MIL191859 035 $a(OCoLC)747539595 035 $a(EXLCZ)991000000000402253 100 $a20070828d2007 uy 0 101 0 $aeng 135 $aurcnu---unuuu 181 $ctxt 182 $cc 183 $acr 200 00$aOrder, disorder and criticality$b[electronic resource] $hVolume 2 $eadvanced problems of phase transition theory /$feditor, Yurij Holovatch 210 $aHackensack, NJ ;$aLondon $cWorld Scientific$d2007 215 $a1 online resource (308 p.) 225 1 $aAdvanced Problems of Phase Transition Theory ;$vv.2 300 $aDescription based upon print version of record. 311 $a981-270-767-0 320 $aIncludes bibliographical references and index. 327 $aCONTENTS; Preface; Introduction to the Non-Perturbative Renormalization Group Bertrand Delamotte; Contents; 1. Wilson's Renormalization Group; 1.1. Introduction; 1.2. The Perturbative Method in Field Theory; 1.3. Wilson's Approach to the Renormalization Group; 2. Renormalization Group Transformations; 2.1. Blocks of Spins; 2.2. Two Remarks Concerning RG Transformations; 2.3. Linear RG Transformations and Correlation Length; 3. Properties of the RG Flow: Fixed Points, Critical Surface, Relevant Directions; 3.1. Scaling Relations - Linearization of the Flow Around the Fixed Point 327 $a3.2. The Correlation Length and the Spin-Spin Correlation Function 3.3. Scaling of the Correlation Function in the Presence of a Magnetic Field - Relation Among Exponents; 3.4. The Example of the Two-Dimensional Ising Model on the Triangular Lattice; 4. The Non-Perturbative Renormalization Group; 4.1. Introduction; 4.1.1. The Wilson-Polchinski Approach; 4.2. The Effective Average Action Method; 4.2.1. Block-Spins, Coarse Graining, Legendre Transform, etc.; 4.3. An Integral Representation of ?k and the Limit k; 5. The Exact RG Equation and Its Properties 327 $a9.2. The RG Equation for the Dimensionless Potential ?U k9.3. The Limits d 4, d 2 and N; 10. Conclusion; Acknowledgements; Appendix A. Definitions, conventions; Appendix B. The Exact RG equations; Appendix B.1. RG equation for Wk[B]; Appendix B.2. RG equation for ?k[M]; Appendix B.3. RG equation for the elective potential; References; Introduction to Critical Dynamics Reinhard Folk; Contents; 1. Introduction; 2. Experimental Evidence; 2.1. Fluids; 2.2. Light Scattering; 2.3. Ferromagnets; 2.4. Super fluid 4He; 3. Van Hove Theory; 4. Dynamical Scaling 327 $a4.1. Scaling Form of the Dynamic Susceptibility 4.2. Finding the Dynamical Exponent z by Scaling Relations; 4.2.1. Ferromagnet; 4.2.2. Fluids; 4.2.3. Superfluid Transition; 5. From Dynamic Equations to a Lagrangian; 5.1. Static Functional; 5.2. Dynamic Equations; 5.3. Dynamic Functional; 5.4. Renormalization; 6. Renormalization and the Dynamical Exponent; 6.1. Structure and Renormalization; 6.2. Calculating the Dynamical Exponent; 6.2.1. Models without Mode Coupling Terms; 6.2.2. Models with Mode Coupling Terms; 7. Comparison with Experiment; 7.1. General Procedure 327 $a7.2. Fluids: The Linewidth in Light Scattering 330 $aThis book is the second volume of review papers on advanced problems of phase transitions and critical phenomena, following the success of the first volume in 2004. Broadly, the volume aims to demonstrate that the phase transition theory, which experienced its 'golden age' during the 70's and 80's, is far from over and there is still a good deal of work to be done, both at the fundamental level and in respect of applications.The topics presented in this volume include: critical behavior as explained by the non-perturbative renormalization group, critical dynamics, a spacetime approach to phase t 410 0$aAdvanced Problems of Phase Transition Theory 606 $aPhase transformations (Statistical physics) 606 $aStatistical physics 608 $aElectronic books. 615 0$aPhase transformations (Statistical physics) 615 0$aStatistical physics. 676 $a530.4/74 701 $aHolovatch$b Yurij$0861687 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458637003321 996 $aOrder, disorder and criticality$91922805 997 $aUNINA LEADER 04754nam 2200685 a 450 001 9910790276803321 005 20200520144314.0 010 $a1-118-23848-6 010 $a1-280-64660-8 010 $a9786613632630 010 $a1-118-22500-7 035 $a(CKB)2670000000177343 035 $a(EBL)821823 035 $a(OCoLC)793193037 035 $a(SSID)ssj0000654487 035 $a(PQKBManifestationID)12284211 035 $a(PQKBTitleCode)TC0000654487 035 $a(PQKBWorkID)10662754 035 $a(PQKB)10186806 035 $a(Au-PeEL)EBL821823 035 $a(CaPaEBR)ebr10559410 035 $a(CaONFJC)MIL363263 035 $a(CaSebORM)9781118238486 035 $a(MiAaPQ)EBC821823 035 $a(EXLCZ)992670000000177343 100 $a20120217d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAutodesk 3ds max 2013 essentials$b[electronic resource] /$fRandi L. Derakhshani, Dariush Derakhshani 205 $a1st ed. 210 $aIndianapolis, Ind. $cJohn Wiley & Sons$d2012 215 $a1 online resource (402 p.) 225 1 $aSerious skills 300 $a"Autodesk official training guide"--Cover. 300 $aIncludes index. 311 $a1-118-13055-3 327 $aAutodesk 3ds Max 2013 Essentials; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Ribbon; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Starting to Model a Chest of Drawers; Modeling the Top; I Can See Your Drawers; Modeling the Bottom; Creating the Knobs; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window 327 $aAdding a Floor and CeilingCreating Baseboard Moldings; Chapter 4: Modeling in 3ds Max: Architectural Model Part II; Modeling the Couch; Modeling the Chair; Chapter 5: Animating a Bouncing Ball; Animating the Ball; Refining the Animation; Chapter 6: Animating a Thrown Knife; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Creating the Soldier; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III 327 $aCreating the HeadMerging and Attaching the Head's Accessories; Chapter 10: Introduction to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; Mapping the Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model 327 $aChapter 13: Character Studio: AnimationCharacter Animation; Animating the Soldier; Using Inverse Kinematics; Chapter 14: Introduction to Lighting: Interior Lighting; Three-Point Lighting; 3ds Max Lights; Standard Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frame; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray and HDRI; mental ray Renderer; Final Gather with mental ray; HDRI; Index 330 $aA four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used 410 0$aSerious skills. 606 $aComputer graphics 615 0$aComputer graphics. 676 $a006.6/96 676 $a006.693 676 $a006.696 700 $aDerakhshani$b Randi$0869036 701 $aDerakhshani$b Dariush$01467380 712 02$aSybex Inc. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910790276803321 996 $aAutodesk 3ds max 2013 essentials$93758054 997 $aUNINA