LEADER 02632nam 2200637Ia 450 001 9910458095503321 005 20200520144314.0 010 $a1-118-05961-1 010 $a1-281-37449-0 010 $a9786611374495 010 $a0-470-38427-1 035 $a(CKB)1000000000399733 035 $a(EBL)343711 035 $a(OCoLC)252085646 035 $a(SSID)ssj0000109811 035 $a(PQKBManifestationID)11145300 035 $a(PQKBTitleCode)TC0000109811 035 $a(PQKBWorkID)10059868 035 $a(PQKB)11085306 035 $a(MiAaPQ)EBC343711 035 $a(CaSebORM)9780470261293 035 $a(Au-PeEL)EBL343711 035 $a(CaPaEBR)ebr10233112 035 $a(CaONFJC)MIL137449 035 $a(EXLCZ)991000000000399733 100 $a20080310d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning C# 3.0$b[electronic resource] /$fJack Purdum 205 $a1st edition 210 $aIndianapolis, IN $cWiley Pub.$dc2007 215 $a1 online resource (554 p.) 225 1 $aWrox beginning guides 300 $aIncludes index. 311 $a0-470-26129-3 327 $aBeginning C# 3.0; About the Author; Credits; Acknowledgments; Contents; Introduction; Part I: Getting Started; Part II: Understanding C# Syntax; Part III: Writing Your Own Classes; Part IV: Storing Data; Appendix A: Exercise Solutions; Index 330 $aLearn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices. 410 0$aWrox beginning guides. 517 3 $aBeginning C sharp 3.0 606 $aC# (Computer program language) 606 $aObject-oriented programming (Computer science) 608 $aElectronic books. 615 0$aC# (Computer program language) 615 0$aObject-oriented programming (Computer science) 676 $a005.13/3 700 $aPurdum$b Jack J$g(Jack Jay)$0982385 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458095503321 996 $aBeginning C# 3.0$92242177 997 $aUNINA LEADER 02831nam 22006614a 450 001 9910957926603321 005 20251116173727.0 010 $a1-134-46084-8 010 $a1-280-11237-9 010 $a0-203-98718-7 035 $a(CKB)1000000000256002 035 $a(EBL)240438 035 $a(OCoLC)475953711 035 $a(SSID)ssj0000267732 035 $a(PQKBManifestationID)11204833 035 $a(PQKBTitleCode)TC0000267732 035 $a(PQKBWorkID)10214500 035 $a(PQKB)11580924 035 $a(MiAaPQ)EBC240438 035 $a(MiAaPQ)EBC5121859 035 $a(Au-PeEL)EBL240438 035 $a(CaPaEBR)ebr10099654 035 $a(CaONFJC)MIL637004 035 $a(Au-PeEL)EBL5121859 035 $a(CaONFJC)MIL11237 035 $a(OCoLC)1027199306 035 $a(EXLCZ)991000000000256002 100 $a20020808d2003 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe virtual /$fRob Shields 205 $aTextbook 210 $aLondon ;$aNew York $cRoutledge$d2003 215 $a1 online resource (263 p.) 225 1 $aKey ideas 300 $aDescription based upon print version of record. 311 08$a0-415-28181-4 311 08$a0-415-28180-6 320 $aIncludes bibliographical references (p. [220]-233) and index. 327 $aBOOK COVER; TITLE; COPYRIGHT; CONTENTS; List of illustrations; Acknowledgements; Introduction; 1 The return of the virtual; 2 The virtual and the real; 3 Digital virtualities; 4 Virtual Africa; 5 Joystick generation: cyberpunks, camkids and family life; 6 Work: virtual working; 7 Business sense for a virtual world; 8 Risk culture, trust and the virtual; 9 The future of the virtual; Notes; References; Index 330 $aThis book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies themselves he shows how the virtual plays a role in our daily lives at every level. The virtual is also an essential concept needed to manage innovation and risk. It is real but not actual, ideal but not abstract. The virtual, he argues, has become one of the key organizing principles of contemporar 410 0$aKey ideas. 606 $aInformation society 606 $aVirtual reality$xSocial aspects 615 0$aInformation society. 615 0$aVirtual reality$xSocial aspects. 676 $a303.48/33 700 $aShields$b Rob$f1961-$0144016 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910957926603321 996 $aThe virtual$94483430 997 $aUNINA