LEADER 02134nam 2200661 a 450 001 9910457816803321 005 20200520144314.0 010 $a0-262-30273-X 010 $a1-283-34373-8 010 $a9786613343734 010 $a0-262-30272-1 035 $a(CKB)2550000000074286 035 $a(SSID)ssj0000551418 035 $a(PQKBManifestationID)11337067 035 $a(PQKBTitleCode)TC0000551418 035 $a(PQKBWorkID)10524530 035 $a(PQKB)11002795 035 $a(MiAaPQ)EBC3339340 035 $a(Au-PeEL)EBL3339340 035 $a(CaPaEBR)ebr10517479 035 $a(CaONFJC)MIL334373 035 $a(OCoLC)767669827 035 $a(EXLCZ)992550000000074286 100 $a20101101d2011 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHello avatar$b[electronic resource] $erise of the networked generation /$fB. Coleman 210 $aCambridge, Mass. $cMIT Press$dc2011 215 $axvi, 194 p 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-01571-4 320 $aIncludes bibliographical references and index. 327 $aWhat is an avatar -- More than just another pretty face : the avatar effect -- Interview with the virtual cannibal -- Virtual presence -- X-reality, a conclusion. 606 $aVirtual reality$xPhilosophy 606 $aReality 606 $aAvatars (Virtual reality)$xPsychological aspects 606 $aHuman behavior models 606 $aShared virtual environments 606 $aHuman-computer interaction 608 $aElectronic books. 615 0$aVirtual reality$xPhilosophy. 615 0$aReality. 615 0$aAvatars (Virtual reality)$xPsychological aspects. 615 0$aHuman behavior models. 615 0$aShared virtual environments. 615 0$aHuman-computer interaction. 676 $a302.23/1 700 $aColeman$b Beth$01034457 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457816803321 996 $aHello avatar$92453612 997 $aUNINA