LEADER 05608nam 2200745 a 450 001 9910457770103321 005 20200520144314.0 010 $a1-283-30667-0 010 $a9786613306678 010 $a1-118-19334-2 035 $a(CKB)2550000000055785 035 $a(EBL)817649 035 $a(OCoLC)815647483 035 $a(SSID)ssj0000644925 035 $a(PQKBManifestationID)11429214 035 $a(PQKBTitleCode)TC0000644925 035 $a(PQKBWorkID)10680315 035 $a(PQKB)10637989 035 $a(MiAaPQ)EBC817649 035 $a(WaSeSS)Ind00022945 035 $a(CaSebORM)9781118193341 035 $a(Au-PeEL)EBL817649 035 $a(CaPaEBR)ebr10504254 035 $a(CaONFJC)MIL330667 035 $a(EXLCZ)992550000000055785 100 $a20111121d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning Flash, Flex, and AIR$b[electronic resource] $edevelopment for mobile devices /$fJermaine G. Anderson 205 $a1st edition 210 $aIndianapolis, Ind. $cWiley$dc2012 215 $a1 online resource (404 p.) 225 0 $aWrox programmer to programmer 300 $aIncludes index. 311 $a0-470-94815-9 320 $aIncludes index. 327 $aBeginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views 327 $aCreating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS 327 $aUpdating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events 327 $aUtilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling 327 $aHandling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example 327 $aUsing SQLite for Storing Data 330 $aEasily create cross-platform, standalone native applications for mobile devices using AIR AIR allows you to develop the rich, creative, interactive media experiences for mobile applications. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Adobe Flash Builder. Packed with examples, this book shows you how to build applications for mobile devices using a combination of ActionScript, the Flex framework and AIR. You'll discover how these applications are able to run across multiple mobile and tablet devices, targeting Google Android, A 410 0$aWrox beginning guides. 606 $aInteractive multimedia 606 $aWeb sites$xDesign 606 $aApplication software$xDevelopment 606 $aWeb site development$xComputer programs 608 $aElectronic books. 615 0$aInteractive multimedia. 615 0$aWeb sites$xDesign. 615 0$aApplication software$xDevelopment. 615 0$aWeb site development$xComputer programs. 676 $a006.786 700 $aAnderson$b Jermaine G$0997828 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457770103321 996 $aBeginning Flash, Flex, and AIR$92288454 997 $aUNINA