LEADER 04499nam 2200625Ia 450 001 9910457561003321 005 20200520144314.0 010 $a1-280-64977-1 010 $a9786610649778 010 $a0-470-11322-7 035 $a(CKB)1000000000348266 035 $a(EBL)272196 035 $a(OCoLC)560261556 035 $a(SSID)ssj0000182307 035 $a(PQKBManifestationID)11156488 035 $a(PQKBTitleCode)TC0000182307 035 $a(PQKBWorkID)10166414 035 $a(PQKB)10800190 035 $a(MiAaPQ)EBC272196 035 $a(Au-PeEL)EBL272196 035 $a(CaPaEBR)ebr10146922 035 $a(CaONFJC)MIL64977 035 $a(EXLCZ)991000000000348266 100 $a20030509d2003 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIntroducing Maya 5$b[electronic resource] $e3D for beginners /$fDariush Derakhshani 205 $a1st ed. 210 $aSan Francisco $cMaya Press $cSybex$dc2003 215 $a1 online resource (390 p.) 300 $aIncludes index. 311 $a0-7821-4239-7 327 $aIntroducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project 327 $aThe Production Process: Creating and Animating the ObjectsUsing the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult 327 $aSuggestions for Modeling PolygonsSummary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints 327 $aBasic Relationships: Set Driven KeysSummary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam 327 $aIntroduction to Paint EffectsSummary; Where Do You Go from Here?; Index; Gallery 330 $aAlias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title-a cooperative publication between Sybex and Alias Wavefront-is the perfect introduction to 3D and Maya. 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