LEADER 03496nam 22007573u 450 001 9910457487103321 005 20210108181751.0 010 $a1-136-83209-2 010 $a0-203-83183-7 035 $a(CKB)2550000000096012 035 $a(EBL)692409 035 $a(OCoLC)764572387 035 $a(SSID)ssj0000635700 035 $a(PQKBManifestationID)11441932 035 $a(PQKBTitleCode)TC0000635700 035 $a(PQKBWorkID)10653477 035 $a(PQKB)11577632 035 $a(CaSebORM)9780415887595 035 $a(MiAaPQ)EBC692409 035 $a(EXLCZ)992550000000096012 100 $a20130701d2013|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGaming the Past$b[electronic resource] $eUsing Video Games to Teach Secondary History 205 $a1st edition 210 $aHoboken $cTaylor and Francis$d2013 215 $a1 online resource (207 p.) 300 $aDescription based upon print version of record. 311 $a0-415-88759-3 311 $a0-415-88760-7 327 $aFront Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; Index 330 $aDespite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educ 606 $aEDUCATION / General 606 $aEDUCATION / History 606 $aHistory - Study and teaching - Simulation methods 606 $aHistory --Study and teaching --Simulation methods 606 $aVideo games - Study and teaching 606 $aVideo games --Study and teaching 606 $aHistory$xSimulation methods$xStudy and teaching 606 $aVideo games$xStudy and teaching 606 $aHistory & Archaeology$2HILCC 606 $aHistory - General$2HILCC 608 $aElectronic books. 615 4$aEDUCATION / General. 615 4$aEDUCATION / History. 615 4$aHistory - Study and teaching - Simulation methods. 615 4$aHistory --Study and teaching --Simulation methods. 615 4$aVideo games - Study and teaching. 615 4$aVideo games --Study and teaching. 615 0$aHistory$xSimulation methods$xStudy and teaching 615 0$aVideo games$xStudy and teaching 615 7$aHistory & Archaeology 615 7$aHistory - General 676 $a907.1/2 676 $a907.1273 700 $aMcCall$b Jeremiah$0931980 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910457487103321 996 $aGaming the Past$92096270 997 $aUNINA