LEADER 03181oam 2200589I 450 001 9910457421503321 005 20190115111514.0 010 $a9786613410955 010 $a9781283410953 010 $a1283410958 010 $a9780472027835 010 $a0472027832 024 7 $a10.3998/lvg.11053908.0001.001 035 $a(CKB)2550000000085917 035 $a(OCoLC)772640513 035 $a(CaPaEBR)ebrary10525183 035 $a(SSID)ssj0000631094 035 $a(PQKBManifestationID)11451817 035 $a(PQKBTitleCode)TC0000631094 035 $a(PQKBWorkID)10591814 035 $a(PQKB)10367421 035 $a(MiAaPQ)EBC3415034 035 $a(OCoLC)731913262$z(OCoLC)731913264 035 $a(MiU)10.3998/lvg.11053908.0001.001 035 $a(EXLCZ)992550000000085917 100 $a20110707d2011 uy 0 101 0 $aeng 135 $aur||u---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSilent hill $ethe terror engine /$fBernard Perron 210 1$aAnn Arbor, Michigan :$cUniversity of Michigan Press,$dİ2011. 215 $a1 online resource (170 pages) 225 1 $aLandmark video games 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780472051625 311 08$a0472051628 320 $aIncludes bibliographical references and index. 327 $aIntro -- Contents -- Introduction -- Chapter 1: Survival Terror -- Chapter 2: Characters' Nightmarish Delusions in a Resort Town -- Chapter 3: Designers' Cinematic Depiction of a Game World -- Chapter 4: Gamers' Terrifying Exploration of Silent Hill -- Conclusion: An Endless Nightmare -- The Silent Hill Franchise (1999-2009) -- Notes -- Glossary -- Bibliography and Ludography -- Index. 330 $a"Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J.P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history."--Publisher description. 410 0$aLandmark video games. 606 $aSilent Hill (Game) 615 0$aSilent Hill (Game) 676 $a794.8 700 $aPerron$b Bernard$0627102 801 0$bEYM 801 1$bEYM 906 $aBOOK 912 $a9910457421503321 996 $aSilent Hill$91212508 997 $aUNINA