LEADER 01804nam 2200601 a 450 001 9910457310303321 005 20200520144314.0 010 $a1-283-32166-1 010 $a9786613321664 010 $a0-88132-636-4 035 $a(CKB)2550000000053702 035 $a(OCoLC)759478105 035 $a(CaPaEBR)ebrary10500341 035 $a(SSID)ssj0000535717 035 $a(PQKBManifestationID)12160158 035 $a(PQKBTitleCode)TC0000535717 035 $a(PQKBWorkID)10523119 035 $a(PQKB)10160290 035 $a(MiAaPQ)EBC3385678 035 $a(Au-PeEL)EBL3385678 035 $a(CaPaEBR)ebr10500341 035 $a(CaONFJC)MIL332166 035 $a(OCoLC)923328340 035 $a(EXLCZ)992550000000053702 100 $a20110609d2011 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 12$aA decade of debt$b[electronic resource] /$fCarmen M. Reinhart and Kenneth S. Rogoff 210 $aWashington, D.C. $cPeterson Institute For International Economics$d2011 215 $a1 online resource (196 p.) 225 1 $aPolicy analyses in international economics ;$v95 300 $a"September 2011." 311 $a0-88132-622-4 320 $aIncludes bibliographical references and index. 410 0$aPolicy analyses in international economics ;$v95. 606 $aDebts, Public 606 $aFinance, Public 608 $aElectronic books. 615 0$aDebts, Public. 615 0$aFinance, Public. 676 $a336.3/4 700 $aReinhart$b Carmen M$0477496 701 $aRogoff$b Kenneth S$0324217 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457310303321 996 $aA decade of debt$91999025 997 $aUNINA LEADER 01265nam 2200397 450 001 9910555045503321 010 $a1-119-54295-2 010 $a1-119-54292-8 010 $a1-119-54792-X 035 $a(CKB)4100000008095739 035 $a(MiAaPQ)EBC5761056 035 $a(EXLCZ)994100000008095739 100 $a20190509d2019 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a(ISC)2 SSCP systems security certified practitioner $eofficial study guide /$fMike Wills 210 1$aIndianapolis, Indiana :$cJohn Wiley & Sons, Incorporated,$d[2019] 210 4$d©2019 215 $a1 online resource (691 pages) 311 $a1-119-54294-4 606 $aComputer networks$xSecurity measures 606 $aElectronic data processing personnel$xCertification 615 0$aComputer networks$xSecurity measures. 615 0$aElectronic data processing personnel$xCertification. 676 $a005.8 700 $aWills$b Mike$01218047 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910555045503321 996 $aISC)2 SSCP systems security certified practitioner$92816798 997 $aUNINA LEADER 01184nam a2200253 i 4500 001 991001800499707536 008 120906s2010 it a b 001 0 ita d 035 $ab1407266x-39ule_inst 040 $aDip.to Matematica e Fisica$beng 084 $aAMS 62F40 084 $aAMS 83C 100 1 $aCanoci, Catia$0477357 245 10$aAnalisi statistica dei dati di 'Satellite Laser Ranging' del Lageos1 e del Lageos2. Tesi di laurea /$claureanda Canoci Catia ; relatore Ignazio Ciufolini ; correlatore Gianfausto Salvadori 260 $aLecce :$bUniversitą del Salento. Facoltą di Scienze MM. FF. NN. Corso di Laurea Specialistica in Matematica,$ca.a. 2010-11 300 $a82 p. ;$c30 cm 650 4$aStatistical analysis 700 1 $aCiufolini, Ignazio 700 1 $aSalvadori, Gianfausto 907 $a.b1407266x$b02-04-14$c06-09-12 912 $a991001800499707536 945 $aLE013 TES 2010/11 CAN1$g1$i2013000215785$lle013$og$pE15.00$q-$rn$so $t1$u0$v0$w0$x0$y.i15440151$z10-09-12 996 $aAnalisi statistica dei dati di 'Satellite Laser Ranging' del Lageos1 e del Lageos2. Tesi di laurea$9240242 997 $aUNISALENTO 998 $ale013$b06-09-12$cm$da $e-$fita$git $h0$i0 LEADER 06451nam 22008055 450 001 9910300462603321 005 20200702072709.0 010 $a9781484204153 010 $a1484204158 024 7 $a10.1007/978-1-4842-0415-3 035 $a(CKB)3710000000311485 035 $a(EBL)1964930 035 $a(OCoLC)897810380 035 $a(SSID)ssj0001408190 035 $a(PQKBManifestationID)11746692 035 $a(PQKBTitleCode)TC0001408190 035 $a(PQKBWorkID)11347646 035 $a(PQKB)11628457 035 $a(MiAaPQ)EBC1964930 035 $a(DE-He213)978-1-4842-0415-3 035 $a(CaSebORM)9781484204153 035 $a(PPN)183149157 035 $a(OCoLC)900086587 035 $a(OCoLC)ocn900086587 035 $a(EXLCZ)993710000000311485 100 $a20141204d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning Java 8 Games Development /$fby Wallace Jackson 205 $a1st ed. 2014. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2014. 215 $a1 online resource (475 p.) 225 1 $aThe expert's voice in Java 300 $a"The expert's voice in Java"--Cover. 300 $aIncludes index. 311 08$a9781484204160 311 08$a1484204166 327 $a""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Setting Up a Java 8 Game Development Environment""; ""Prepare a Workstation for Java 8 Game Development""; ""Downloading Java JDK 8 and NetBeans 8.0""; ""Installing the Java 8 Software Development Environment""; ""Installing NetBeans IDE 8.0""; ""Installing New Media Content Production Software""; ""Downloading and Installing Inkscape""; ""Downloading and Installing GIMP""; ""Downloading and Installing Audacity"" 327 $a""Downloading and Installing EditShare Lightworks""""Downloading and Installing Blender""; ""Other Open-Source Software Packages of Interest""; ""Organizing Quick Launch Icons in Your Taskbar Area""; ""Summary""; ""Chapter 2: Setting Up Your Java 8 IDE: An Introduction to NetBeans 8. 0""; ""Primary Attributes of NetBeans 8.0: An Intelligent IDE""; ""NetBeans 8.0 Is Smart: Put Your Code Editing into Hyperdrive""; ""NetBeans 8.0 Is Extensible: Code Editing with Many Languages""; ""NetBeans 8.0 Is Efficient: Organized Project Management Tools"" 327 $a""NetBeans 8.0 Is User Interface Design Friendly: UI Design Tools""""NetBeans 8.0 Is not Bug Friendly: Squash Bugs with a Debugger""; ""NetBeans 8.0 Is a Speed Freak: Optimize the Code with a Profiler""; ""Creating Your Java 8 Game Project: The InvinciBagel""; ""Compiling Your Java 8 Game Project in NetBeans 8.0""; ""Running Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Application CPU Usage""; ""Unblocking the Java 8 Platform Binary via the Windows Firewall"" 327 $a""Analyzing the NetBeans IDE 8.0 Game Project CPU Profiling Tool Results""""Profiling Your Java 8 Game Application Memory Usage""; ""Summary""; ""Chapter 3: A Java 8 Primer: An Introduction to Java 8 Concepts and Principles""; ""The Syntax of Java: Comments and Code Delimiters""; ""Java APIs: Using Packages to Organize by Function""; ""Java Classes: Logical Java Constructs to Build On""; ""Nested Classes: Java Classes Living Inside Other Classes""; ""Inner Classes: Different Types of Nonstatic Nested Classes""; ""Java Methods: Core Java Function Code Constructs"" 327 $a""Creating a Java Object: Invoking a Classa???s Constructor Method""""Creating a Constructor Method: Coding an Objecta???s Structure""; ""Java Variables and Constants: Values in Data Fields""; ""Fixing Data Values in Memory: Defining a Data Constant in Java""; ""Java Modifier Keywords: Access Control and More""; ""Access Control Modifiers: Public, Protected, Private, Package Private""; ""Javaa???s Public Modifier: Allowing Access by the Public to Java Program Constructs""; ""Javaa???s Protected Modifier: Variables and Methods Allow Access by Subclass"" 327 $a""Javaa???s Private Modifier: Variables, Methods, and Classes Get Local Access Only"" 330 $aBeginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun. 517 3 $aLearn the fundamentals of Java 8 game programming 606 $aComputer games?Programming 606 $aProgramming languages (Electronic computers) 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aProgramming languages (Electronic computers) 615 0$aComputer programming. 615 14$aGame Development. 615 24$aProgramming Languages, Compilers, Interpreters. 615 24$aProgramming Techniques. 676 $a004 676 $a005.11 676 $a005.13 700 $aJackson$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0709868 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300462603321 996 $aBeginning Java 8 Games Development$92129293 997 $aUNINA