LEADER 03187nam 2200649Ia 450 001 9910457297403321 005 20200520144314.0 010 $a1-281-13605-0 010 $a9786611136055 010 $a0-203-94239-6 035 $a(CKB)1000000000358556 035 $a(EBL)291873 035 $a(OCoLC)476051021 035 $a(SSID)ssj0000113491 035 $a(PQKBManifestationID)11141571 035 $a(PQKBTitleCode)TC0000113491 035 $a(PQKBWorkID)10101765 035 $a(PQKB)10845956 035 $a(MiAaPQ)EBC291873 035 $a(OCoLC)135044478$z(OCoLC)154805111$z(OCoLC)648206869$z(OCoLC)963358604$z(OCoLC)1086536883$z(OCoLC)1122504918$z(OCoLC)1129352623$z(OCoLC)1135515646 035 $a(MiAaPQ)EBC5120145 035 $a(Au-PeEL)EBL291873 035 $a(CaPaEBR)ebr10172115 035 $a(CaONFJC)MIL395585 035 $a(Au-PeEL)EBL5120145 035 $a(CaONFJC)MIL113605 035 $a(OCoLC)1027157982 035 $a(EXLCZ)991000000000358556 100 $a20061106d2006 uy 0 101 0 $aeng 135 $aurc|||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBodies in code$b[electronic resource] $einterfaces with digital media /$fMark B.N. Hansen 210 $aNew York ;$aLondon $cRoutledge$dc2006 215 $a1 online resource (xi, 327 pages) $cillustrations 311 $a0-415-97016-4 320 $aIncludes bibliographical references (p. 309-318) and index. 327 $aFront cover; contents; the author; preface; Introduction; PART I: toward a technics of the flesh; Chapter 1. bodies in code, or how primordial tactility introjects technics into human life; PART II: locating the virtual in contemporary culture; Chapter 2. embodying virtual reality: tactility and self-movement in the work of char davies; Chapter 3. digitizing the racialized body, or the politics of common impropriety; Chapter 4. wearable space; Chapter 5. The Digital Topography of House of Leaves; Notes; References; Bibliography; Index; Back cover 330 $aBodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really ''moving'' through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in 606 $aVirtual reality in art 606 $aHuman figure in art 606 $aBody schema 608 $aElectronic books. 615 0$aVirtual reality in art. 615 0$aHuman figure in art. 615 0$aBody schema. 676 $a760 700 $aHansen$b Mark B. N$g(Mark Boris Nicola),$f1965-$01036582 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457297403321 996 $aBodies in code$92457002 997 $aUNINA