LEADER 00998nam--2200361---450- 001 990002804650203316 005 20060831132125.0 010 $a88-8016-376-0 035 $a000280465 035 $aUSA01000280465 035 $a(ALEPH)000280465USA01 035 $a000280465 100 $a20060831h2000----km-y0itay50------ba 101 $aita 102 $aIT 105 $aa---||||001yy 200 1 $aPrincipi europei dell'eta del ferro 210 $aRoma$cDe Luca$dcopyr. 2000 215 $a55 p.$cill.$d30 cm 300 $aCatalogo della Mostra tenuta a Chieti nel 2000 410 0$12001 454 1$12001 461 1$1001-------$12001 606 0 $aSculture$yGermania$zSec. 6.-5. a. C.$xEsposizioni$z2000 676 $a732.6 801 0$aIT$bsalbc$gISBD 912 $a990002804650203316 951 $aI MO CHI 2$b585 DBC$cI MO 959 $aBK 969 $aDBC 979 $aDBC$b90$c20060831$lUSA01$h1321 996 $aPrincipi europei dell'eta del ferro$9995179 997 $aUNISA LEADER 05228nam 2200637Ia 450 001 9910457279103321 005 20200520144314.0 010 $a1-281-02621-2 010 $a9786611026219 010 $a0-08-052886-4 035 $a(CKB)1000000000358333 035 $a(EBL)299052 035 $a(OCoLC)476075524 035 $a(SSID)ssj0000120000 035 $a(PQKBManifestationID)11984616 035 $a(PQKBTitleCode)TC0000120000 035 $a(PQKBWorkID)10095884 035 $a(PQKB)11419986 035 $a(MiAaPQ)EBC299052 035 $a(Au-PeEL)EBL299052 035 $a(CaPaEBR)ebr10185766 035 $a(CaONFJC)MIL102621 035 $a(EXLCZ)991000000000358333 100 $a19980722d1998 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aChaos and fractals$b[electronic resource] $ea computer graphical journey : ten year compilation of advanced research /$fedited by Clifford A. Pickover 210 $aAmsterdam ;$aNew York $cElsevier$d1998 215 $a1 online resource (469 p.) 300 $aDescription based upon print version of record. 311 $a0-444-50002-2 320 $aIncludes bibliographical references and indexes. 327 $aFront Cover; CHAOS AND FRACTALS; Copyright Page; Preface; Introduction; Contents; Part I: Geometry and Nature; Chapter 1. Chaos game visualization of sequences; Chapter 2. Tumor growth simulation; Chapter 3. Computer simulation of the morphology and development of several species of seaweed using Lindenmayer systems; Chapter 4. Generating fractals from Voronoi diagrams; Chapter 5. Circles which kiss: a note on osculatory packing; Chapter 6. Graphical identification of spatio-temporal chaos; Chapter 7. Manifolds and control of chaotic systems 327 $aChapter 8. A vacation on Mars - an artist's journey in a computer graphics worldPart II: Attractors; Chapter 9. Automatic generation of strange attractors; Chapter 10. Attractors with dueling symmetry; Chapter 11. A new feature in Henon's map; Chapter 12. Lyapunov exponents of the logistic map with periodic forcing; Chapter 13. Toward a better understanding of fractality in nature; Chapter 14. On the dynamics of real polynomials on the plane; Chapter 15. Phase portraits for parametrically excited pendula: an exercise in multidimensional data visualisation 327 $aChapter 16. Self-reference and paradox in two and three dimensionsChapter 17. Visualizing the effects of filtering chaotic signals; Chapter 18. Oscillating iteration paths in neural networks learning; Chapter 19. The crying of fractal batrachion 1,489; Chapter 20. Evaluating pseudo-random number generators; Part III: Cellular Automata, Gaskets, and Koch Curves; Chapter 21. Sensitivity in cellular automata: some examples; Chapter 22. One tub, eight blocks, twelve blinkers and other views of life; Chapter 23. Scouts in hyperspace; Chapter 24. Sierpinski fractals and GCDs 327 $aChapter 25. Complex patterns generated by next nearest neighbors cellular automataChapter 26. On the congruence of binary patterns generated by modular arithmetic on a parent array; Chapter 27. A simple gasket derived from prime numbers; Chapter 28. Discrete approximation of the Koch curve; Chapter 29. Visualizing Cantor cheese construction; Chapter 30. Notes on Pascal's pyramid for personal computer users; Chapter 31. Patterns generated by logical operators; Part IV: Mandelbrot, Julia and Other Complex Maps 327 $aChapter 32. A tutorial on efficient computer graphic representations of the Mandelbrot setChapter 33. Julia sets in the quaternions; Chapter 34. Self-similar sequences and chaos from Gauss sums; Chapter 35. Color maps generated by ""trigonometric iteration loops""; Chapter 36. A note on Halley's method; Chapter 37. A note on some internal structures of the Mandelbrot set; Chapter 38. The method of secants; Chapter 39. A generalized Mandelbrot set and the role of critical points; Chapter 40. A new scaling along the spike of the Mandelbrot set; Chapter 41. Further insights into Halley's method 327 $aChapter 42. Visualizing the dynamics of the Rayleigh quotient iteration 330 $aThese days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals. Interest continues to grow among scientists and, rather surprisingly, artists and designers. This book provides visual demonstrations of complicated and beautiful structures that can arise in systems, based on simple rules. It also presents papers on seemingly paradoxical combinations of randomness and structure in systems of mathematical, physical, biological, electrical, chemical, and artistic interest. Topics include: iteratio 606 $aComputer graphics 606 $aFractals 608 $aElectronic books. 615 0$aComputer graphics. 615 0$aFractals. 676 $a006.6 701 $aPickover$b Clifford A$021293 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457279103321 996 $aChaos and fractals$92050124 997 $aUNINA