LEADER 04292oam 22008414a 450 001 9910457145903321 005 20210111185514.0 010 $a988-220-673-5 010 $a1-283-01692-3 010 $a9786613016928 010 $a988-220-605-0 035 $a(CKB)2550000000031122 035 $a(EBL)677321 035 $a(OCoLC)710113067 035 $a(SSID)ssj0000535031 035 $a(PQKBManifestationID)11364411 035 $a(PQKBTitleCode)TC0000535031 035 $a(PQKBWorkID)10519558 035 $a(PQKB)10612983 035 $a(SSID)ssj0000514107 035 $a(PQKBManifestationID)12249789 035 $a(PQKBTitleCode)TC0000514107 035 $a(PQKBWorkID)10516575 035 $a(PQKB)10762149 035 $a(SSID)ssj0000517507 035 $a(PQKBManifestationID)12204428 035 $a(PQKBTitleCode)TC0000517507 035 $a(PQKBWorkID)10488218 035 $a(PQKB)11613782 035 $a(StDuBDS)EDZ0000035469 035 $a(MdBmJHUP)muse3771 035 $a(MiAaPQ)EBC677321 035 $a(EXLCZ)992550000000031122 100 $a20110125d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aCinema at the City's Edge$eFilm and Urban Networks in East Asia /$fedited by Yomi Braester and James Tweedie 210 1$aHong Kong :$cHong Kong University Press,$d2010. 210 3$aBaltimore, Md. :$cProject MUSE, $d2012 210 4$dİ2010. 215 $a1 online resource (217 p.) 225 0 $aTransAsia: screen cultures 300 $a"This volume is the outcome of a conference held at the University of Washington in April 2006"--Acknowledgements. 311 $a962-209-983-1 311 $a962-209-984-X 320 $aIncludes bibliographical references and index. 327 $aIntroduction: The city's edge / James Tweedie and Yomi Braester -- Interlude 1: Arriving in the city; touring the city; watching the city / Yomi Braester -- Affective spaces in Hong Kong / Chinese cinema / Ackbar Abbas -- Ghost towns / Dudley Andrew -- Interlude 2: Workspace / James Tweedie -- Taipei as Shinijuku's other / Emilie Yueh-yu Yeh -- City of youth, ocean of death: Taiyo?zooku on the edge of an island / Yiman Wang -- Interlude 3: Neon / James Tweedie -- Transfiguring the postsocialist city: experimental image-making in contemporary China / Zhang Zhen -- Noir looks and flash of transgression: trauma and the city's edge(s) in A bittersweet life / Susie Jie Young Kim -- Technology and (Chinese) ethnicity / Darrell William Davis -- Interlude 4: In the name of the city / Yomi Braester -- Imaging the globalized city: Rem Koolhaas, U-theque, and the Pearl River Delta / Chris Berry -- At the center of the outside: Japanese cinema nowhere / Akira Mizuta Lippit. 330 $aCinema has been a primary mechanism for entertaining migrants to the modern city, recording and displaying a historically new experience to urban populations themselves, while also disseminating the city's promise around the world. But recent city films betray an awareness that the experience of urban life has changed with the dynamic energies and burdens of globalization, with the era of digital video now upon us, and with the emergence of almost limitless megacities throughout East Asia. Contemporary films from the region help define the urban experience in these new environments. These essa 410 0$aTransAsia: screen cultures. 606 $aCities and towns in motion pictures$vCongresses 606 $aUrbanization$zEast Asia$vCongresses 606 $aCities and towns$zEast Asia$xGrowth$vCongresses 606 $aDigital cinematography$zEast Asia$vCongresses 606 $aMotion pictures$zEast Asia$vCongresses 608 $aElectronic books. 615 0$aCities and towns in motion pictures 615 0$aUrbanization 615 0$aCities and towns$xGrowth 615 0$aDigital cinematography 615 0$aMotion pictures 676 $a791.43095 676 $a808.823 701 $aTweedie$b James$01029318 701 $aBraester$b Yomi$0714238 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910457145903321 996 $aCinema at the City's Edge$92445645 997 $aUNINA LEADER 05245nam 2200625 450 001 9910813958603321 005 20200806031153.0 010 $a1-118-82385-0 035 $a(CKB)3710000000205350 035 $a(EBL)1753609 035 $a(SSID)ssj0001407435 035 $a(PQKBManifestationID)11801366 035 $a(PQKBTitleCode)TC0001407435 035 $a(PQKBWorkID)11410221 035 $a(PQKB)11489811 035 $a(MiAaPQ)EBC1753609 035 $a(JP-MeL)3000030639 035 $a(EXLCZ)993710000000205350 100 $a20140815h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aC++ all-in-one for dummies /$fby John Paul Mueller and Jeff Cogswell 205 $a3rd ed. 210 1$aHoboken, New Jersey :$cJohn Wiley & Sons, Inc.,$d2014. 210 4$dİ2014 215 $a1 online resource (868 p.) 225 1 $aFor Dummies 300 $a"Making Everything Easier!"--Cover. 300 $aIncludes index. 311 $a1-118-82378-8 327 $aContents at a Glance; Table of Contents; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Beyond the Book; Book I: Getting Started with C++; Chapter 1: Configuring Your System; Obtaining a Copy of C++ 14; Obtaining Code::Blocks; Installing Code::Blocks; Touring the Essential Code::Blocks Features; Using Other IDEs; Chapter 2: Creating Your First C++ Application; Code::Blocks Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Application Run Away 327 $aChapter 3: Storing Data in C++Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators; Telling the Truth with Boolean Variables; Reading from the Console; Chapter 4: Directing the Application Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 5: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main() 327 $aChapter 6: Splitting Up Source Code FilesCreating Multiple Source Files; Sharing with Header Files; Sharing Variables among Source Files; Using the Mysterious Header Wrappers; Chapter 7: Referring to Your Data Through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a Pointer as a Nonpointer; Passing by Reference; Passing By const Reference; Remembering the Rules; Chapter 8: Working with Classes; Understanding Objects and Classes; Working with a Class 327 $aStarting and Ending with Constructors and DestructorsBuilding Hierarchies of Classes; Creating and Using Object Aliases; Chapter 9: Using Advanced C++ Features; Filling Your Code with Comments; Converting Types; Reading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes 327 $aChapter 2: Describing Your Program with UMLMoving Up to UML; Building with UML and the Rational Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes; Building Components; Deploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Applications with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton 327 $aWatching an Instance with an Observer 330 $aGet ahead of the C++ curve to stay in the game C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable. C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and yo 410 0$a--For dummies. 606 $aC (Computer program language) 606 $aC++ (Computer program language) 615 0$aC (Computer program language) 615 0$aC++ (Computer program language) 676 $a005.133 700 $aMueller$b John$f1958-$0140041 702 $aCogswell$b Jeff 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910813958603321 996 $aC++ all-in-one for dummies$94002420 997 $aUNINA