LEADER 03548nam 2200661Ia 450 001 9910457023003321 005 20200520144314.0 010 $a1-282-44096-9 010 $a9786612440960 010 $a981-281-125-7 035 $a(CKB)2550000000002218 035 $a(EBL)477124 035 $a(OCoLC)555907323 035 $a(SSID)ssj0000333792 035 $a(PQKBManifestationID)11242066 035 $a(PQKBTitleCode)TC0000333792 035 $a(PQKBWorkID)10377748 035 $a(PQKB)10506357 035 $a(MiAaPQ)EBC477124 035 $a(WSP)00000848 035 $a(Au-PeEL)EBL477124 035 $a(CaPaEBR)ebr10361752 035 $a(CaONFJC)MIL244096 035 $a(EXLCZ)992550000000002218 100 $a20090112d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$a3D online multimedia & games$b[electronic resource] $eprocessing, transmission and visualization /$fIrene Cheng ... [et al.] 210 $aSingapore ;$aHackensack, N.J. $cWorld Scientific$dc2008 215 $a1 online resource (369 p.) 300 $aDescription based upon print version of record. 311 $a981-270-587-2 320 $aIncludes bibliographical references. 327 $aContents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu 327 $a10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu 327 $a16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu 330 $aThe topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games. 606 $aMultimedia systems 606 $aThree-dimensional imaging 606 $aImaging systems 606 $aComputer games$xDesign 608 $aElectronic books. 615 0$aMultimedia systems. 615 0$aThree-dimensional imaging. 615 0$aImaging systems. 615 0$aComputer games$xDesign. 676 $a006.7 701 $aCheng$b Irene$0977910 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457023003321 996 $a3D online multimedia & games$92227863 997 $aUNINA