LEADER 03431nam 2200673Ia 450 001 9910457004703321 005 20200520144314.0 010 $a0-470-56775-9 010 $a1-282-68720-4 010 $a9786612687204 010 $a0-470-56772-4 035 $a(CKB)2550000000006414 035 $a(EBL)479867 035 $a(OCoLC)593259525 035 $a(SSID)ssj0000339740 035 $a(PQKBManifestationID)11231951 035 $a(PQKBTitleCode)TC0000339740 035 $a(PQKBWorkID)10324284 035 $a(PQKB)10645263 035 $a(MiAaPQ)EBC479867 035 $a(Au-PeEL)EBL479867 035 $a(CaPaEBR)ebr10361297 035 $a(CaONFJC)MIL268720 035 $a(EXLCZ)992550000000006414 100 $a20091106d2010 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearning in 3D$b[electronic resource] $eadding a new dimension to enterprise learning and collaboration /$fKarl M. Kapp, Tony O'Driscoll 210 $aSan Francisco, CA $cJossey-Bass$dc2010 215 $a1 online resource (419 p.) 225 0 $aPfeiffer essential resources for training and HR professionals Learning in 3D 300 $aDescription based upon print version of record. 311 $a0-470-50473-0 320 $aIncludes bibliographical references and index. 327 $aLearning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration; Contents; Foreword; Preface; Getting Started; The Best Way to Read This Book; Continuing the Discussion; Acknowledgments; Part One: Exploring the Possibilities; Chapter 1: Here Comes the Immersive Internet!; Chapter 2: Learning to Change; Chapter 3: Escaping Flatland; Part Two: Building a Blueprint; Chapter 4: Architecting Learning Experiences; Chapter 5: Designing by Archetype; Chapter 6: Learning from Experience; Part Three: Breaking New Ground; Chapter 7: Overcoming Being Addled by Addie 327 $aChapter 8: Steps to Successful Enterprise Adoption Chapter 9: Rules from Revolutionaries; Part Four: Just Beyond the Horizon; Chapter 10: Back to the Future; Appendix: Defining Learning in a 3D Virtual Space; Glossary; Notes; Index; About the Authors; The Contributors; About the Contributors 330 $aThis book offers an ideal resource for those responsible for teaching the next generation of learning on the Internet. It describes how learning needs to be adapted to 3D environments and includes the tools learning and development professionals will need in order to advance 3D learning within their organizations. The author also describes how the merger of learning and work will shape future 3D environments. As 3D worlds allow workers to create and collaborate, soon those virtual creations can have serious impact on physical production of goods. 606 $aOrganizational learning 606 $aComputer networks 606 $aOrganizational change 608 $aElectronic books. 615 0$aOrganizational learning. 615 0$aComputer networks. 615 0$aOrganizational change. 676 $a658.3 676 $a658.3/12404 676 $a658.312404 700 $aKapp$b Karl M.$f1967-$0882929 701 $aO'Driscoll$b Tony$f1966-$0882930 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910457004703321 996 $aLearning in 3D$91972384 997 $aUNINA