LEADER 02372oam 2200649M 450 001 9910456676503321 005 20190225021539.0 010 $a0-429-09919-3 010 $a1-283-34292-8 010 $a9786613342928 010 $a0-12-378579-0 035 $a(CKB)2550000000045211 035 $a(EBL)774298 035 $a(OCoLC)761645162 035 $a(SSID)ssj0000507888 035 $a(PQKBManifestationID)12249814 035 $a(PQKBTitleCode)TC0000507888 035 $a(PQKBWorkID)10549712 035 $a(PQKB)10879409 035 $a(MiAaPQ)EBC774298 035 $a(MiAaPQ)EBC4357351 035 $a(Au-PeEL)EBL4357351 035 $a(CaPaEBR)ebr11299094 035 $a(CaONFJC)MIL334292 035 $a(OCoLC)964409910 035 $a(OCoLC)1019715211 035 $a(OCoLC-P)1019715211 035 $a(FlBoTFG)9780123785794 035 $a(EXLCZ)992550000000045211 100 $a20180115d2011 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMaya Python for Games and Film $ea Complete Reference for the Maya Python API /$feditors, Trowbridge, Ryan 205 $aFirst edition. 210 1$aBoca Raton, FL :$cCRC Press,$d2011. 215 $a1 online resource (409 p.) 300 $aIncludes index. 311 $a0-12-378578-2 327 $apt. 1. Basics of Python and Maya -- pt. 2. Designing Maya tools with Python -- pt. 3. Maya Python API fundamentals. 330 2 $a"Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information."--Provided by publisher. 606 $aComputer games$xProgramming 606 $aPython (Computer program language) 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aPython (Computer program language) 676 $a794.8/1526 700 $aMechtley$b Adam$0927470 702 $aTrowbridge$b Ryan 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910456676503321 996 $aMaya Python for Games and Film$92083893 997 $aUNINA