LEADER 04829nam 2200649Ia 450 001 9910456634103321 005 20200520144314.0 010 $a1-282-28248-4 010 $a9786612282485 010 $a1-84719-573-3 035 $a(CKB)2430000000040695 035 $a(EBL)967824 035 $a(OCoLC)799763036 035 $a(SSID)ssj0000349450 035 $a(PQKBManifestationID)12136735 035 $a(PQKBTitleCode)TC0000349450 035 $a(PQKBWorkID)10346824 035 $a(PQKB)11564816 035 $a(MiAaPQ)EBC967824 035 $a(PPN)228036518 035 $a(Au-PeEL)EBL967824 035 $a(CaPaEBR)ebr10433540 035 $a(CaONFJC)MIL228248 035 $a(EXLCZ)992430000000040695 100 $a20091208d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPapervision3D essentials$b[electronic resource] $ecreate interactive Papervision3D applications with stunning effects and powerful animations /$fJeff Winder, Paul Tondeur 210 $aBirmingham, UK $cPackt Publishing$d2009 215 $a1 online resource (428 p.) 300 $aIncludes index. 311 $a1-84719-572-5 327 $aCover; Table of Contents; Preface; Chapter 1: Setting Up; Downloading Papervision3D; Difference between compiled and non-compiled source code; What is Subversion?; What's inside the ZIP?; And what's inside the SWC?; Choosing between the SWC, the ZIP, and the SVN; Downloading the non-compiled source using SVN; On Windows; On Mac OS X; Downloading the non-compiled source in the ZIP file; Downloading the compiled source; Configuring your authoring tool for Papervison3D; Configuring Flash; Set the path to the non-compiled source code in Flash (CS3 and CS4) 327 $aSet the path to the compiled source code in Flash (Only CS4)Running an example in Flash; Configuring Flex Builder and Flash Builder; Importing an example project; Setting the path to the non-compiled source code in Flex and Flash Builder; Setting the path to the SWC in Flex and Flash Builder; Running the example in Flex Builder and Flash Builder; Where to find the Papervision3D documentation; Summary; Chapter 2: Building Your First Application; Introduction to classes and object-oriented programming; Creating a custom class; Inheritance; Working with the Document Class/Main Application File 327 $aSetting up the document class for FlashSetting up the document class for Flex Builder and Flash Builder; Basics of a 3D scene in Papervision3D; Scene; Camera; Viewport; 3D Objects; Material; Render engine; Left-handed Cartesian coordinate system; Creating a basic class for Papervision3D; The basic document class; Finalizing your first application; Smart programmers use less code; Preparing for the book examples; Working with the BookExampleTemplate class; Summary; Chapter 3: Primitives; The basic elements of 3D objects; Vertices; Triangles; The rendering pipeline 327 $aCreating and adding primitivesPlane; Sphere; Cylinder; Cone; Cube; PaperPlane; Arrow; Nesting; World space versus local space; Creating a pivot point with DisplayObject3D; Accessing vertices; Example-building a sphere of spheres; Summary; Chapter 4: Materials; Introduction to materials; Basic properties; Basic materials; Wireframe material; Color material; Three ways of using bitmaps as a material; BitmapMaterial; Using a bitmap shape as material that is generated by code; Manually loading and assigning an external bitmap as material; BitmapFileMaterial; BitmapAssetMaterial 327 $aTwo ways of using a movie clip as materialMovieMaterial; MovieAssetMaterial; VideoStreamMaterial; Combining materials; Interactivity; Material interactivity; Using ButtonMode; Defining the event listeners; Object interactivity; Tips and tricks; Tiling; Flipping your material; Power of two textures; Example-creating a carousel; Summary; Chapter 5: Cameras; Cameras inherit from DisplayObject3D; Basic camera settings; Focus and field of view; Zoom; Zoom, focus, and field of view relate to each other; Near and far; Camera types; The target camera; The free camera 327 $aDemonstrating the difference between the free camera and the target camera 330 $aCreate interactive Papervision 3D applications with stunning effects and powerful animations 606 $aComputer animation 606 $aThree-dimensional imaging 608 $aElectronic books. 615 0$aComputer animation. 615 0$aThree-dimensional imaging. 676 $a006.693 700 $aWinder$b Jeff$0925363 701 $aTondeur$b Paul$0925364 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910456634103321 996 $aPapervision3D essentials$92077738 997 $aUNINA