LEADER 02319nam 2200553Ia 450 001 9910456613203321 005 20200520144314.0 010 $a0-8166-7060-9 035 $a(CKB)2550000000005140 035 $a(EBL)471772 035 $a(OCoLC)503575450 035 $a(SSID)ssj0000334710 035 $a(PQKBManifestationID)11254746 035 $a(PQKBTitleCode)TC0000334710 035 $a(PQKBWorkID)10260313 035 $a(PQKB)10427335 035 $a(MiAaPQ)EBC471772 035 $a(Au-PeEL)EBL471772 035 $a(CaPaEBR)ebr10353988 035 $a(EXLCZ)992550000000005140 100 $a20090629d2009 ub 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe anime machine$b[electronic resource] $ea media theory of animation /$fThomas Lamarre 210 $aMinneapolis $cUniversity of Minnesota Press$d2009 215 $a1 online resource (425 p.) 300 $aDescription based upon print version of record. 311 $a0-8166-5154-X 320 $aIncludes bibliographical references and index. 327 $aContents; Preface; Introduction: The Anime Machine; Part I. Multiplanar Image; Part II. Exploded View; Part III. Girl Computerized; Conclusion: Patterns of Serialization; Notes; Bibliography; Index 330 $aDespite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that animation demands sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. 517 3 $aMedia theory of animation 606 $aAnimated films$zJapan$xHistory and criticism 606 $aAnimation (Cinematography)$zJapan 608 $aElectronic books. 615 0$aAnimated films$xHistory and criticism. 615 0$aAnimation (Cinematography) 676 $a791.43340952--dc22 700 $aLaMarre$b Thomas$f1959-$0954115 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910456613203321 996 $aThe anime machine$92157687 997 $aUNINA