LEADER 02949nam 2200661Ia 450 001 9910456483903321 005 20200520144314.0 010 $a0-262-29492-3 010 $a1-283-14806-4 010 $a9786613148063 010 $a0-262-29536-9 035 $a(CKB)2550000000039591 035 $a(EBL)3339254 035 $a(SSID)ssj0000523989 035 $a(PQKBManifestationID)11371109 035 $a(PQKBTitleCode)TC0000523989 035 $a(PQKBWorkID)10545658 035 $a(PQKB)10694989 035 $a(StDuBDS)EDZ0000130715 035 $a(MiAaPQ)EBC3339254 035 $a(OCoLC)741683775$z(OCoLC)739839201$z(OCoLC)741455112$z(OCoLC)816846864$z(OCoLC)961510312$z(OCoLC)962576640$z(OCoLC)966197633$z(OCoLC)988531543$z(OCoLC)991916837$z(OCoLC)1037925553$z(OCoLC)1038669305$z(OCoLC)1045450620$z(OCoLC)1055379622$z(OCoLC)1065086622$z(OCoLC)1081293087 035 $a(OCoLC-P)741683775 035 $a(MaCbMITP)8298 035 $a(Au-PeEL)EBL3339254 035 $a(CaPaEBR)ebr10479198 035 $a(CaONFJC)MIL314806 035 $a(OCoLC)741683775 035 $a(EXLCZ)992550000000039591 100 $a20100910d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 04$aThe machinima reader$b[electronic resource] /$fedited by Henry Lowood and Michael Nitsche 210 $aCambridge, Mass. $cMIT Press$dc2011 215 $a1 online resource (356 p.) 300 $aDescription based upon print version of record. 311 $a0-262-01533-1 320 $aIncludes bibliographical references and index. 327 $aContents; Introduction; I Reflections; 1 Video Capture; 2 From Game Mod to Low-Budget Film; 3 Arrested Development; II Technology; 4 Toward a Machinima Studio; 5 Image Future; 6 Tangible Narratives; III Performance; 7 Machinima as Media; 8 Encoding Liveness; 9 Machinima: From Art Object to Cultural Practice; 10 Of Games and Gestures; IV Machine Cinema; 11 How Do You Solve a Problem Like Machinima?; 12 Machinimatic Realism; 13 Undefining Machinima; V Pedagogy; 14 Everything I Need to Know about Filmmaking I Learned from Playing Video Games; 15 Machinima and Modding; VI Context 327 $a16 Pink vs. Blue17 Participatory Fan Culture and Half-Life 2 Machinima; 18 Don't Mess with The Warriors; Contributors; Index 330 8 $aThis is a critical overview of the emerging field of machinima the use of computer game engines to create movies. 606 $aMachinima films 606 $aDigital cinematography 608 $aElectronic books. 615 0$aMachinima films. 615 0$aDigital cinematography. 676 $a778.5/3 701 $aLowood$b Henry$01037004 701 $aNitsche$b Michael$f1968-$0983503 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910456483903321 996 $aThe machinima reader$92457668 997 $aUNINA