LEADER 03982nam 2200721Ia 450 001 9910456175803321 005 20200520144314.0 010 $a1-62198-355-2 010 $a1-282-75957-4 010 $a9786612759574 010 $a0-8144-2769-3 035 $a(CKB)111086906306858 035 $a(EBL)228374 035 $a(OCoLC)475936196 035 $a(SSID)ssj0000231707 035 $a(PQKBManifestationID)11194960 035 $a(PQKBTitleCode)TC0000231707 035 $a(PQKBWorkID)10208990 035 $a(PQKB)11769043 035 $a(MiAaPQ)EBC228374 035 $a(CaSebORM)9780814472019 035 $a(Au-PeEL)EBL228374 035 $a(CaPaEBR)ebr10075576 035 $a(CaONFJC)MIL275957 035 $a(OCoLC)936894500 035 $a(EXLCZ)99111086906306858 100 $a20030516d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aQuick teambuilding activities for busy managers$b[electronic resource] $e50 exercises that get results in just 15 minutes /$fBrian Cole Miller 205 $a1st ed. 210 $aNew York $cAMACOM$dc2004 215 $a1 online resource (184 p.) 300 $aIncludes index. 311 $a0-8144-7201-X 327 $aContents; Acknowledgments; Introduction; Part I. Getting Ready; CHAPTER 1. How to Run a Successful Team-Building Activity; STEP 1. BEFORE: SELECT AN ACTIVITY THAT'S GOOD FOR YOUR TEAM; STEP 2. BEFORE: PREPARE FOR YOUR TEAM-BUILDING ACTIVITY; STEP 3. DURING: EXPLAIN THE ACTIVITY TO THE TEAM; STEP 4. DURING: CHECK FOR UNDERSTANDING BEFORE BEGINNING; STEP 5. DURING: RUN THE ACTIVITY; STEP 6. DURING: DEBRIEF THE ACTIVITY; STEP 7. AFTER: REINFORCE THE LEARNING BACK ON THE JOB; CHAPTER 2. What Could Go Wrong in a Team-Building Activity; Part II. The Activities 327 $aCHAPTER 3. Communication: Listening and Influencing2 NEGOTIATION; CARD TRIANGLES; LISTEN UP; ME, MYSELF, AND I; ORIGAMI; SHARED VALUES; WASHING MACHINES; CHAPTER 4. Connecting: Getting to Know Each Other; A DAY IN THE LIFE . . .; GOSSIP TIME; HUMAN BILLBOARDS; MY N.A.M.E.; A PENNY FOR YOUR THOUGHTS; RATHER THAN; READY, SET, REORGANIZE!; SIMILARITIES AND DIFFERENCES; SWEET STORIES; CHAPTER 5. Cooperation: Working Together as a Team; CATCH!; PASS THE CARD; POPCORN; PUZZLED; SILENCE IS GOLDEN; STAR POWER; TIED!; UNITED HEARTS; CHAPTER 6. Coping: Dealing with Change; CHANGE TIME LINE 327 $aGUESS AND SWITCHINDEX TOWERS; MACHINES; MAKEOVERS; NUMBERS; PUZZLED THUMBS; SIMON SEZ; WRONG-HANDED PICTURE; CHAPTER 7. Creativity: Solving Problems Together; SEVEN HANDS; BALLOON SCULPTURES; CARD STACK; CONSULTANTS; IMPROVE THIS; ONE-WORDED STORIES; PAPER SHUFFLE; CHAPTER 8. Teamwork: Appreciating and Supporting Each Other; BLAME GAME; BUT NOTHING (FEEDBACK); BUT NOTHING (IDEAS); FIRST IMPRESSIONS; JUNK TO JEWELS; KUDOS; LABELS; RAINBOW OF DIVERSITY; WHAT I LIKE ABOUT ME; ZYX; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; Z; About the Author 330 $aNo experience necessary: Any manager can build great teams with these simple exercises. 517 3 $aTeam building activities for busy managers 606 $aCommunication in organizations$vProblems, exercises, etc 606 $aGroup games 606 $aGroup relations training 606 $aInterpersonal communication$vProblems, exercises, etc 606 $aTeams in the workplace$xTraining of 608 $aElectronic books. 615 0$aCommunication in organizations 615 0$aGroup games. 615 0$aGroup relations training. 615 0$aInterpersonal communication 615 0$aTeams in the workplace$xTraining of. 676 $a658.4/02 700 $aMiller$b Brian Cole$f1956-$0901099 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910456175803321 996 $aQuick teambuilding activities for busy managers$92015585 997 $aUNINA