LEADER 03929nam 2200613Ia 450 001 9910456025403321 005 20200520144314.0 010 $a1-280-52255-0 010 $a9786610522552 010 $a0-7821-5143-4 010 $a1-4175-0496-X 035 $a(CKB)111090529113866 035 $a(EBL)267339 035 $a(OCoLC)475992145 035 $a(SSID)ssj0000162572 035 $a(PQKBManifestationID)11170051 035 $a(PQKBTitleCode)TC0000162572 035 $a(PQKBWorkID)10199643 035 $a(PQKB)11666829 035 $a(MiAaPQ)EBC267339 035 $a(Au-PeEL)EBL267339 035 $a(CaPaEBR)ebr10131917 035 $a(CaONFJC)MIL52255 035 $a(EXLCZ)99111090529113866 100 $a20030425d2004 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGetting a job in CG$b[electronic resource] $ereal advice from reel people /$fSean Wagstaff ; with Dariush Derakhshani 210 $aSan Francisco ;$aLondon $cMaya press/SYBEX$dc2004 215 $a1 online resource (266 p.) 300 $aIncludes index. 311 $a0-7821-4257-5 327 $aForeword; Contents; Introduction; Chapter 1 What 3D Job is Right For You?; Finding Your Niche in Film and Television; 3D Job Descriptions; Chapter 2 Technical 3D Jobs and Other Industries; Technical Art Jobs; Management Jobs; Other 3D Jobs; Summary; Chapter 3 What To Learn; Fundamental Skills; 3D Graphics Skills; Other Skills; Summary; Chapter 4 How and Where to Learn; Going to School vs. Teaching Yourself; Choosing a School; Getting the Most Out of School; Teaching Yourself; Summary; Chapter 5 The Demo Reel, Portfolio, and Resume; Preparing Your Resume; The Portfolio; The Demo Reel; Summary 327 $aChapter 6 Finding JobsTo Hollywood (and Beyond); Finding 3D Jobs on the Web; Summary; Chapter 7 The Real Goods: Who You Know; Friends in the Business: The Job Hunter's Hotline; Networking Opportunities; Film Festivals and Trade Shows; Summary; Chapter 8 Working with Recruiters; What Staffing Agencies Want; What In-House Recruiters Want; Summary; Chapter 9 Interviewing for the Job; Preparing for Different Types of Interviews; Research Before the Interview; Questions to Expect; Closing the Interview; Summary; Chapter 10 Frequently Asked Questions-Insights from Reel People 327 $aWhat Kinds of People Do You Look or When You're Hiring?What Do You Look for in Specialized Positions?; What Do You Look for in a Demo Reel?; What Do You Look for During the Interview?; How Important Is Education?; What Advice Do You Have for Expanding Your Skills?; How Do You Network?; General Advice; Appendix: Real Reels; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; Q; R; S; T; U; V; W 330 $aGet the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel Peop 606 $aComputer graphics$xVocational guidance 606 $aComputer animation$xVocational guidance 608 $aElectronic books. 615 0$aComputer graphics$xVocational guidance. 615 0$aComputer animation$xVocational guidance. 676 $a006.69602373 700 $aWagstaff$b Sean$0982918 701 $aDerakhshani$b Dariush$0869037 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910456025403321 996 $aGetting a job in CG$92243248 997 $aUNINA