LEADER 05459nam 2200685Ia 450 001 9910455536503321 005 20200520144314.0 010 $a1-281-38644-8 010 $a9786611386443 010 $a1-84719-368-4 035 $a(CKB)1000000000770893 035 $a(EBL)1531984 035 $a(SSID)ssj0000073839 035 $a(PQKBManifestationID)11118933 035 $a(PQKBTitleCode)TC0000073839 035 $a(PQKBWorkID)10118561 035 $a(PQKB)11549059 035 $a(MiAaPQ)EBC1531984 035 $a(PPN)227982444 035 $a(Au-PeEL)EBL1531984 035 $a(CaPaEBR)ebr10449785 035 $a(CaONFJC)MIL138644 035 $a(OCoLC)618129202 035 $a(EXLCZ)991000000000770893 100 $a20080717d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender 3D$b[electronic resource] $earchitecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery /$fAllan Brito 210 $aBirmingham [England] $cPackt$dc2008 215 $a1 online resource (332 p.) 300 $aIncludes index. 311 $a1-84719-367-6 327 $aCover; Table of Contents; Preface; Chapter 1: Introduction to Blender and Architectural Visualization; Architectural Visualization; How about Blender 3D?; Download Blender; Hardware and Software Requirements for Blender; Other Tools for Visualization; CAD and 3D-Architectural Modeling; 3D Models from the Internet; Visualization with Blender; Summary; Chapter 2: Blender 3D: Quick Start; Interface; Windows and Menus; Multiple Windows; Merge Windows; Header; Add and Remove a Header; Active Window; Keyboard Shortcuts; 3D Visualization; Selecting Objects; Selecting by Name; Renaming Objects 327 $a3D CursorCursor Snap; Modes; Creating Objects; Duplicating Objects; Transforming Objects; Cameras; Render Basics; Render Preview; Summary; Chapter 3: Modeling; Types of Objects; Mesh Primitives; Mesh Editing; Transformations; Transforming with Precision; Loop Subdivide; Knife Tool; Selecting Loops; New Edges and Faces; Merge; Removing Double Vertices; Extrude; Extrude with Vertex; Extrude with Edges; Extrude with Faces; Constraining the Extrude; Modeling Example; Modifiers; Subsurf Modifier; Smoothing Faces; Array Modifier; Array Example; Boolean Modifier; Mirror Modifier; Groups 327 $aHow to Create a Group?Proportional Editing; Summary; Chapter 4: Modeling for Architecture; Architectural Modeling; Modeling by Proportions; Planning Is the Key to Success; Precision Modeling; Edge Length; Transforming with Precision; Layers; Modeling in Practice; Walls; Rounded Corners; Symmetry; Openings; Floors and Lining; Modeling Using the Walls; Modeling with Separated Objects; Starting From a CAD Drawing; Preparing the DXF Files; Importing DXF files; Summary; Chapter 5: Modeling Details; Level of Detail; Windows; Doors; Summary; Chapter 6: Modeling Furniture 327 $aCreate Models or Use a Library?How to Get Started?; Appending Models; Importing Models; Modeling a Chair; Modeling a Sofa; Summary; Chapter 7: Materials; Creating and Organizing Materials; Material Color; Gradient Colors; Shaders; Diffuse; Specular; Ray Tracing; Creating Glass; Simple Glass; Mirrors and Reflections; Ray-traced Shadows; Wireframe Materials; Self-illumination; Summary; Chapter 8: Textures; Procedural Textures vs. Bitmap Textures; Texture Library; Applying Textures; Mapping; Normal Map; UV Mapping; Unwrapping Scripts; Summary; Chapter 9: UV Mapping; What is UV Mapping? 327 $aWhy UV Mapping?What Makes a Good Seam?; Unfold the Model; Editing the Unfolded Model; Export the Unfolded Mesh; Unwrapping Scripts; Summary; Chapter 10: Light Basics; Lamps; Energy; Distance; Color; Controlling Light; Hemi; Sun; Lamp; Area; Spot; Volumetric Shadows; Soft Shadows; Lighting Exercise; Summary; Chapter 11: Radiosity and Ambient Occlusion; Global Illumination; Radiosity; Vertex Paint; Ambient Occlusion; Outdoor Scene; Indoor Scene; Summary; Chapter 12: Global Illumination with YafRay; Installing YafRay; Blender and YafRay; YafRay Setup; YafRay GI Setup; SkyDome 327 $aLighting with SkyDome 330 $aThe book consists of a lot of exciting examples, which are shaped using the various features of Blender. It consists of step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add up excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.This book is for a 606 $aArchitectural design 606 $aComputer animation 606 $aComputer graphics 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aArchitectural design. 615 0$aComputer animation. 615 0$aComputer graphics. 615 0$aThree-dimensional display systems. 676 $a005.1 700 $aBrito$b Allan$0926440 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910455536503321 996 $aBlender 3D$92101899 997 $aUNINA