LEADER 01682nam 2200565I 450 001 9910455420303321 005 20211029210407.0 010 $a1-282-69444-8 010 $a9786612694448 010 $a0-262-25876-5 035 $a(CKB)1000000000806040 035 $a(OCoLC)460093349 035 $a(CaPaEBR)ebrary10326201 035 $a(SSID)ssj0000132713 035 $a(PQKBManifestationID)11148180 035 $a(PQKBTitleCode)TC0000132713 035 $a(PQKBWorkID)10040321 035 $a(PQKB)10247278 035 $a(MiAaPQ)EBC3339056 035 $a(Au-PeEL)EBL3339056 035 $a(CaPaEBR)ebr10326201 035 $a(CaONFJC)MIL269444 035 $a(EXLCZ)991000000000806040 100 $a20080926d2009 uy 0 101 0 $aeng 135 $aurcn#---||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aCritical play $eradical game design /$fMary Flanagan 210 $aCambridge, MA $cMIT Press$d2009 215 $a1 online resource (363 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-06268-2 320 $aIncludes bibliographical references and index. 606 $aGames$xDesign and construction 606 $aGames$xSociological aspects 606 $aArt and popular culture 615 0$aGames$xDesign and construction. 615 0$aGames$xSociological aspects. 615 0$aArt and popular culture. 700 $aFlanagan$b Mary$f1969-$0738322 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 801 2$bCaOWtU 906 $aBOOK 912 $a9910455420303321 996 $aCritical play$92457499 997 $aUNINA