LEADER 03986nam 2200709Ia 450 001 9910454095203321 005 20200520144314.0 010 $a1-281-75230-4 010 $a9786611752309 010 $a0-470-39272-X 035 $a(CKB)1000000000537118 035 $a(EBL)353312 035 $a(OCoLC)646761896 035 $a(SSID)ssj0000114089 035 $a(PQKBManifestationID)11138852 035 $a(PQKBTitleCode)TC0000114089 035 $a(PQKBWorkID)10101632 035 $a(PQKB)10255473 035 $a(MiAaPQ)EBC353312 035 $a(CaSebORM)9780470192801 035 $a(Au-PeEL)EBL353312 035 $a(CaPaEBR)ebr10249048 035 $a(CaONFJC)MIL175230 035 $a(EXLCZ)991000000000537118 100 $a20080331d2008 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBounce, tumble, and splash!$b[electronic resource] $esimulating the physical world with Blender 3D /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, IN $cWiley Pub.$dc2008 215 $a1 online resource (402 p.) 225 1 $aSybex serious skills 300 $aIncludes index. 311 $a0-470-19280-1 327 $aBounce Tumble, and Splash! Simulating the Physical World with Blender 3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies 327 $aGetting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants 327 $aThe Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index 330 $aLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll 410 0$aSerious skills. 606 $aComputer graphics 606 $aComputer simulation 606 $aComputer animation 606 $aThree-dimensional display systems 608 $aElectronic books. 615 0$aComputer graphics. 615 0$aComputer simulation. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.6/96 676 $a006.693 676 $a006.696 700 $aMullen$b Tony$f1971-$0885222 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910454095203321 996 $aBounce, tumble, and splash$91976516 997 $aUNINA