LEADER 05051nam 2200625 450 001 9910453836103321 005 20200520144314.0 010 $a1-78355-867-9 035 $a(CKB)2550000001192000 035 $a(EBL)1593838 035 $a(SSID)ssj0001164711 035 $a(PQKBManifestationID)11680304 035 $a(PQKBTitleCode)TC0001164711 035 $a(PQKBWorkID)11200102 035 $a(PQKB)10511156 035 $a(MiAaPQ)EBC1593838 035 $a(PPN)228027489 035 $a(Au-PeEL)EBL1593838 035 $a(CaPaEBR)ebr10832272 035 $a(CaONFJC)MIL571408 035 $a(OCoLC)869521993 035 $a(EXLCZ)992550000001192000 100 $a20140206h20142014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aNGUI for unity /$fCharles Bernardoff 210 1$aBirmingham, England :$cPackt Publishing,$d2014. 210 4$dİ2014 215 $a1 online resource (182 p.) 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 $a1-78355-866-0 311 $a1-306-40157-7 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with NGUI; What is NGUI?; Unity GUI versus NGUI; Atlases; Events; Localization; Shaders; Importing NGUI; Creating your UI; UI Wizard; Window; Parameters; Separate UI Layer; Your UI structure; UI Root (2D); Parameters; Camera; Parameters; Anchor; Parameters; Panel; Parameters; Summary; Chapter 2: Creating Widgets; Creating our first widget; Widget Wizard; Selecting an atlas; Creating a widget from a template; Transforming widgets; Moving widgets 327 $aRotating widgets Scaling widgets; Common widget parameters; Sprites; Sliced sprites; Tiled sprites; Filled sprites; Labels; Parameters; Creating the title bar; Buttons; Parameters; The play and exit buttons; Text input; Parameters; Creating a nickname box; Slider; Parameters; Creating a volume slider; Toggle; Parameters; Creating a sound toggle; Popup list; Parameters; Creating a difficulty selector; Summary; Chapter 3: Enhancing Your UI; NGUI components; The draggable panel; Parameters; Dragging the main menu; The drag-and-drop system; Powers selection; Draggable items container 327 $aDraggable items The drop surface; Prefab instantiated on drop; Handling an invalid drop; Replacing the current item; Removing the current item; Animations with NGUI; Smooth powers apparition; Clipping to hide options; Scrollable text; Localization system; Localization files; Localization component; Language selection box; Localizing a Label; Summary; Chapter 4: C# with NGUI; Events methods; Creating a tool tip; The tool tip reference; Showing the tool tip; Tween methods; Main menu apparition; Simple Tween; Smooth Tween; Using keys for navigation; Error notification; Saving the nickname 327 $aSending messages Event forwarding; Summary; Chapter 5: Building a Scrollable Viewport; Preparing the Game scene; The scrollable viewport; Draggable background; Linking scroll bars; Keyboard scrolling; Creating draggable barriers; The BarrierObject prefab; Dropping a barrier on Viewport; Creating an ActiveBarrier prefab; The ActiveBarrier prefab; Instantiating the ActiveBarrier prefab; Barrier's building process; Forwarding events to viewport; BarrierObject cooldown; Cooldown implementation; BarrierObject smooth apparition; The barrier availability tool tip; Summary 327 $aChapter 6: Atlas and Font Customization The Atlas prefab; Creating a new Atlas; Adding sprites to Atlas; Simple sprites; Adding sprites to Atlas; Available powers icons; Selected powers icons; Sliced sprites; Adding a sprite to Atlas; Configuring a sliced sprite; The Main Menu window; Tiled sprites; Adding a font; Exporting a font using BMFont; Creating a font in Unity; Assigning a new font to Label; Customizing the Main Menu; Summary; Chapter 7: Creating a Game with NGUI; Enemy spawning; Creating the enemies container; Creating the Enemy prefab; Creating the enemy spawn controller 327 $aForwarding events to viewport 330 $aAn easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game.If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected. Additional knowledge of Unity 3D Editor, Game Object and creating/adding scripts to Game Object would be beneficial; however, no prior knowledge of NGUI is required. 606 $aUser interfaces (Computer systems) 608 $aElectronic books. 615 0$aUser interfaces (Computer systems) 676 $a005.437 700 $aBernardoff$b Charles$0953259 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453836103321 996 $aNGUI for unity$92154990 997 $aUNINA