LEADER 01628nam 22005411 450 001 9910453692803321 005 20200520144314.0 010 $a1-84969-591-1 035 $a(CKB)2550000001165529 035 $a(SSID)ssj0001139465 035 $a(PQKBManifestationID)11649235 035 $a(PQKBTitleCode)TC0001139465 035 $a(PQKBWorkID)11184486 035 $a(PQKB)10979688 035 $a(MiAaPQ)EBC1531994 035 $a(PPN)227984285 035 $a(Au-PeEL)EBL1531994 035 $a(CaPaEBR)ebr10810891 035 $a(CaONFJC)MIL546797 035 $a(OCoLC)876884251 035 $a(EXLCZ)992550000001165529 100 $a20131220d2013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCryENGINE game programming with C++, C#, and Lua /$fFilip Lundgren, Ruan Pearce-Authers 210 1$aBirmingham :$cPackt Publishing,$d2013. 215 $a1 online resource (276 pages) $cillustrations 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 $a1-84969-590-3 311 $a1-306-15546-0 606 $aComputer games$xProgramming 606 $aElectronic games$xDesign 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aElectronic games$xDesign. 700 $aLundgren$b Filip$0945220 701 $aPearce-Authers$b Ruan$0945221 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910453692803321 996 $aCryENGINE game programming with C++, C#, and Lua$92133870 997 $aUNINA